AttilaTheHun wrote:Any thoughts on when the History will be available in the new Player?
This will be a while - I've not really started on it yet.
weathertop wrote:Kjeld wrote:I have been unable to do anything in the fortify phase using the Beta player (same problem for every one of my active games), though had no problem what so ever when I switched to the Flash player.
FF 11.0/XP
ditto
I can't reproduce this. Does reloading the player help? If not can someone leave their game in the Fortify phase and post a link here?
no, refreshing does not fix it. i'll make some moves and leave a couple in the fortify phase here in a few mins.
edit - hmmm it seems to be working for the moment. i'll get back to you on this one.
am seeing some fill issues on Kjeld's Total Wargear board: http://www.wargear.net/games/playerjs/145544
also seeing fill issues on Cramchackle's War board: http://www.wargear.net/games/playerjs/147334
am seeing a missing piece of code that limits the amount of transfers to a conquered territory if there's a max limit on said territory (http://www.wargear.net/games/playerjs/145155). it's allowing me to try to fill a plant with more than it can hold and then throws an error that i can't do that. needs to limit my choice to what's actually available.
cards are listed in the info pane by A,B,C; but with the card window open it's still arranged in collected order.
and matching set doesn't turn the card button green.
tom wrote:weathertop wrote:Kjeld wrote:I have been unable to do anything in the fortify phase using the Beta player (same problem for every one of my active games), though had no problem what so ever when I switched to the Flash player.
FF 11.0/XP
ditto
I can't reproduce this. Does reloading the player help? If not can someone leave their game in the Fortify phase and post a link here?
This game: http://www.wargear.net/games/playerjs/146382
I am not a huge fan of how everything looks like it is just another turn. Right now I feel as if playing the new interface is hindering me vs people vs the old interface. I may be the only persona that feels that way, but I am taking turns with the old interface when I care about the outcome (might win) much more often than when it is a a standard "turn" or when I am just trying to progress the game. At this stage I see that as a fault in the player when I would normally think of it as a fault in my play. Oh, I think we should term this "Not Risky" or NR Play.
P.S.. I kidding about that last part but I'm totally serious about the other stuff.
RiskyBack wrote:I am not a huge fan of how everything looks like it is just another turn.
Not sure what you mean by this Risky?
weathertop wrote:cards are listed in the info pane by A,B,C; but with the card window open it's still arranged in collected order.
and matching set doesn't turn the card button green.
noticed today that the blue coloring of the cards button turns back to its normal blackish coloring when there's a set..
tom wrote:weathertop wrote:Kjeld wrote:I have been unable to do anything in the fortify phase using the Beta player (same problem for every one of my active games), though had no problem what so ever when I switched to the Flash player.
FF 11.0/XP
ditto
I can't reproduce this. Does reloading the player help? If not can someone leave their game in the Fortify phase and post a link here?
here's a released board where i have been able to fortify 2/3, but can't fortify the third time: http://www.wargear.net/games/playerjs/144477
here's a released board where i can't fortify at all:
http://www.wargear.net/games/playerjs/146888
here's a couple DEV boards i can't fortify at all:
http://www.wargear.net/games/playerjs/142463
http://www.wargear.net/games/playerjs/144170
not sure why i can fortify on some and not others.
let me know when you look at it so i can complete my turn, thx
Kjeld wrote:This game: http://www.wargear.net/games/playerjs/146382
Thanks - it was a bug specific to boards with fortify to connected territories enabled. You can go ahead and take your turn now.
weathertop wrote:here's one where i have been able to fortify 2/3, but can't fortify the third time: http://www.wargear.net/games/playerjs/144477
let me know when you look at it so i can complete my turn
Thanks - I've got a backup of the game state so you can go ahead and take your turn.
with the toolbar in the upper right, can we reorder them to make a bit more sense from a usability standpoint?
assuming refresh and help stay where they are - board explorer is one of the more likely reasons to use the toolbar, so should be first, followed by history (tho these two could likely be swapped). territories and continents should be next to each other, followed by rules. luck should be last.
tom wrote:RiskyBack wrote:I am not a huge fan of how everything looks like it is just another turn.
Not sure what you mean by this Risky?
Yeah, I don't know how to describe it because I think it's more of a feeling (when I hear that old song they used to play). The blue or pink color change for the cards doesn't seem as dramatic as the change to the Green from the old player. I end up missing cards when I have a match because the blue telling me that I have a set looks like it's just regular. Yes, I understand that it's because this is new and I'm not used to it, but it's been a week and I'm still having this issue. It may be because I fear change and maybe nobody else is having this problem, but that is part of my feedback.
RiskyBack wrote:tom wrote:RiskyBack wrote:I am not a huge fan of how everything looks like it is just another turn.
Not sure what you mean by this Risky?
Yeah, I don't know how to describe it because I think it's more of a feeling (when I hear that old song they used to play). The blue or pink color change for the cards doesn't seem as dramatic as the change to the Green from the old player. I end up missing cards when I have a match because the blue telling me that I have a set looks like it's just regular. Yes, I understand that it's because this is new and I'm not used to it, but it's been a week and I'm still having this issue. It may be because I fear change and maybe nobody else is having this problem, but that is part of my feedback.
In general I agree with Risky that the new interface doesn't "pop" the same way that the flash player did (which I guess is why it's called "flash"!). It's small little things like the particular shade of pink or blue, but it makes a difference in the overall look of it. I think one fairly easy adjustment would be to increase the contrast on some of the elements. For example, the play buttons at the top could have a higher contrast between the background gray and the type-face. I think going back to the flash-player style of a lighter gray button and a solid black text might work best (to contrast with the dark gray background of the site).
Give it a drop shadow :)
Needs more lens flare!
I love lamp!!
If you need someone to test on Mac / Safari I can do that. Let me know.
OK fair comment - these things are pretty easy to fix.
Re: the toolbar buttons on the top right - is the order proposed by weathertop the general consensus?