weathertop wrote:in general is it very ...dull... to others?
What do you mean?
A few bugs have been fixed:
1. Missing game messages
2. Too much information visible in some fogged games (CTF for example)
3. Owned territories not visible in some games
Vista/Chrome 20/single/likes walks on the beach and expensive wine
I always have to go into a game and then go out of the game to take my turn and then often have to go out of the game or refresh the window to be able to change from Place to Attack to Fortify. I am very frustrated with it right now because of this.
Other Thoughts:
It seems like it will be very smooth and I like that
I agree with Yertle that a vertical Cards List would be better
I dislike that I can't just close the attacking window and have to use ESC to stop attacking
I think the buttons look rounder and cartoony and don't go along with the overall look to the site
When cashing cards it is very clear what cards have been selected which is an improvement
I really like the options buttons in the upper right even though I don't use them
Overall I think this will be a great improvement and the ability to play on a tablet will force me to get a tablet. It has a good beat and you can dance to it...I give it a solid 6 right now.
P.S. Fix the loading issues and the phase changing issue and many of my other issues will fade away because I am an adaptable primate.
Eliminating the last player of a game, the last territory doesn't get updated until reload:
Menu bar may display on a second line while in Place stage:
When only 2 units available to attack, can the shortcut of 3 and the buttons of 3, A, and T be inactive not just dithered (so you don't get the Error messages).
Clear/Review/Commit in SG appear off:
Chrome 18:
I can't create an Attack order in this SG game: http://www.wargear.net/games/playerjs/145434 I click after Place, but no lines are drawn to attackable territories.
i see some of the updates tom, but not all.
i see:
- messages are visible
- CTF seems to be fixed
- message for unpopulated toolbar icons
- board explorer pops out new window (how will that work on a mobile?)
i DONT see (or introduced errors):
- territories showing up in pipeline
- fill on War & total wargear boards broke, circles with fog fill (colored territory circle with black hash fill for rest of territory - tho don't see it in a few other boards so it's not a global fill issue...
- attack box 'x' gone again
- taking FOREVER to load player (20ish secs)
edit: btw, this is xp/IE9...haven't been on at work (FF) and won't be until wed...
Yertle wrote:weathertop wrote:in general is it very ...dull... to others?
What do you mean?
dunno exactly. things don't seem to ...pop?... as much as the flash. not sure if it's just kinda fuzzy territory numbers (seems that the unit numbers are a couple layers down or something and have a non-crisp edge to them). or if it lies solely with the units. might be all lines are a bit distorted.
weathertop wrote:Yertle wrote:weathertop wrote:in general is it very ...dull... to others?
What do you mean?
dunno exactly. things don't seem to ...pop?... as much as the flash. not sure if it's just kinda fuzzy territory numbers (seems that the unit numbers are a couple layers down or something and have a non-crisp edge to them). or if it lies solely with the units. might be all lines are a bit distorted.
I too feel that the Beta player looks less crisp and professional than the Flash player. Not sure what can be done about it, but it definitely detracts a bit from the aesthetic consistency of the site.
Kjeld wrote:weathertop wrote:Yertle wrote:weathertop wrote:in general is it very ...dull... to others?
What do you mean?
dunno exactly. things don't seem to ...pop?... as much as the flash. not sure if it's just kinda fuzzy territory numbers (seems that the unit numbers are a couple layers down or something and have a non-crisp edge to them). or if it lies solely with the units. might be all lines are a bit distorted.
I too feel that the Beta player looks less crisp and professional than the Flash player. Not sure what can be done about it, but it definitely detracts a bit from the aesthetic consistency of the site.
so i took a closer look and it looks like there's a slight shade over the whole player (along with the territory units being blurred a bit. they are a different font, could this be the sole reason why they appear fuzzy?)
Tried to open this game on my iPhone 4S http://www.wargear.net/games/view/144679
But it was painfully slow. Pictures and card images were sharp but neutral fog image showed diagonal lines. Too slow to really take my turn.
iPhone 4s/iOS 5/ safari
No button for OK in accept card gained from player elimination window.
weathertop wrote:so i took a closer look and it looks like there's a slight shade over the whole player (along with the territory units being blurred a bit. they are a different font, could this be the sole reason why they appear fuzzy?)
I noticed the Grey-er numbers yesterday too, I was curious if they were being stuck under a layer rather than on the top of everything.
Can the dice numbers rolled and number of units each side lost with A and T display again? More than just the balloons (which if near the top of the Player float off without being seen).
I was unable to click on any of my units during the fortify phase in this game: http://www.wargear.net/games/playerjs/144170. I had two fortifies and fortify to any connected was on, but nothing worked when I clicked on the board (and I clicked a lot). Had to open it in flash to finish my turn. XP/FF 11.0
Kjeld wrote:Beta player hides the unit counts that are normally visible on top of the board image layer, as you can see in the flash player screen shot. This is a DEV game, but would also cause problems for Pirates of Pangaea and a few public other boards.
Confirmed in Pirates of Pangaea. There should ba a unit count visible on top of the sail.
http://www.wargear.net/games/view/145563
Win7x64/IE9
I'm still having issues with the image loading on single layer maps Notebook Paper Dungeon and Romanian Rumble.
Is there anyway we could have it automatically group the cards by type rather than just the order received?
Some minor bug fixes:
Version 1.15 Changes
Still plenty to fix, thanks for feedback to date.
What are all your thoughts on Neutrals with texture (lines). Keep it or revert back to the current way they are displayed?