I won this game, but it still thinks it is my turn:
http://www.wargear.net/games/player/34350
Thanks!
BD
^Show off.
http://www.wargear.net/games/player/33967
After clicking issue orders, dialogue box reads "it is not this players turn". Arf?
Mongrel wrote: ^Show off.
http://www.wargear.net/games/player/33967
After clicking issue orders, dialogue box reads "it is not this players turn". Arf?
Cumber was skipped, which then bugs out.
The skipping bug has been fixed - it's retrospective though so any games where there has been as skip to date will need to be restarted, sorry.
I'll message Cumberween. Thanks.
Yertle wrote:Can you explain Turn ID 390-394 on this game: http://www.wargear.net/games/player/34350. ;;
I see BD as having 10 units on Harlem I attack with 5 (Turn 390) and kill 1 and take over the territory, with 5 (Turn 391), but shows I have 15 on Turn 391. Also, Risky owns Central Park at this time, but Fog is still present (only see a + sign). Turn 394, Risky attacks me with 5, we both lose 4 and I see Central Park at -5.
Turn 411 should show that BD eliminated Oat since that can be seen with Light Fog.
Turn 419 shows Risky attacking me with 23 (and I see I have 17 there), and he kills 12 and ends up taking over with 13 (I did kill 10).
In short...History looks pretty jacked with a possibility of orders being jacked. :)
Looks like the History view at that point was jacked as with the benefit of lifted fog now the game has finished it all looks correct, do you agree?
tom wrote:Yertle wrote:Can you explain Turn ID 390-394 on this game: http://www.wargear.net/games/player/34350. ;;;
I see BD as having 10 units on Harlem I attack with 5 (Turn 390) and kill 1 and take over the territory, with 5 (Turn 391), but shows I have 15 on Turn 391. Also, Risky owns Central Park at this time, but Fog is still present (only see a + sign). Turn 394, Risky attacks me with 5, we both lose 4 and I see Central Park at -5.
Turn 411 should show that BD eliminated Oat since that can be seen with Light Fog.
Turn 419 shows Risky attacking me with 23 (and I see I have 17 there), and he kills 12 and ends up taking over with 13 (I did kill 10).
In short...History looks pretty jacked with a possibility of orders being jacked. :)
Looks like the History view at that point was jacked as with the benefit of lifted fog now the game has finished it all looks correct, do you agree?
From quickly glancing I agree...although History jacked during game I'm not a fan of, but will continue to watch for!
Thanks!
Yep I'll fix the history tomorrow all being well.
Can you end this game: http://www.wargear.net/games/view/34093. I won but it is still my turn and try as I might, I just cannot take it. No really the player knows the game is done, but not the game queue.
I know this bug has been reported, but thankfully there is nothing the winning player can do after the game is done. There is no turn timer, so no boot can happen.
Minor bugs aside, great work on the ______ system, Tom. I like the interface and the turn resolution and am glad that I have finally got to play bomb factory.
Sure - done.
Thanks.
I am the winner here and it says I eliminated Viper but the game still is going on and when I try to take a turn it says it is not my turn.
http://www.wargear.net/games/player/34584
Same bug here:
http://www.wargear.net/games/view/34350
Thanks
Bug with Clear Orders (kind of related I think to how those 3 buttons on the right stay available after commit):
Have 10 units for your first round. Place and attack and Commit and Finalize. Get a bonus (or probably lose a bonus). Stay in the Flash Player.
Have 15 units for your second round to place. Place them then Clear Orders. Units available to Place drops back to 10, Reserves are honored/obeyed, but takes a Reload to get back to 15 units.
BlackDog wrote: Same bug here:
http://www.wargear.net/games/view/34350
Thanks
That bug has been fixed thanks guys.
tom wrote:BlackDog wrote: Same bug here:
http://www.wargear.net/games/view/34350
ThanksThat bug has been fixed thanks guys.
Fixed going forward only? If so, can I get fixes for these existing:
http://www.wargear.net/games/view/34333
http://www.wargear.net/games/view/34583
http://www.wargear.net/games/view/34590
Thanks!
Easy fix, Yertel
Stop winning all my test games!!!!
tom wrote:Yertle wrote:Can you explain Turn ID 390-394 on this game: http://www.wargear.net/games/player/34350. ;;;
I see BD as having 10 units on Harlem I attack with 5 (Turn 390) and kill 1 and take over the territory, with 5 (Turn 391), but shows I have 15 on Turn 391. Also, Risky owns Central Park at this time, but Fog is still present (only see a + sign). Turn 394, Risky attacks me with 5, we both lose 4 and I see Central Park at -5.
Turn 411 should show that BD eliminated Oat since that can be seen with Light Fog.
Turn 419 shows Risky attacking me with 23 (and I see I have 17 there), and he kills 12 and ends up taking over with 13 (I did kill 10).
In short...History looks pretty jacked with a possibility of orders being jacked. :)
Looks like the History view at that point was jacked as with the benefit of lifted fog now the game has finished it all looks correct, do you agree?
This bug should also be fixed now - will work retrospectively too. History was not taking account of reinforcements properly.
Yertle wrote:tom wrote:BlackDog wrote: Same bug here:
http://www.wargear.net/games/view/34350
ThanksThat bug has been fixed thanks guys.
Fixed going forward only? If so, can I get fixes for these existing:
http://www.wargear.net/games/view/34333
http://www.wargear.net/games/view/34583
http://www.wargear.net/games/view/34590
Thanks!
Done.