175 Open Daily games
3 Open Realtime games
    Pages:   «««456789101112   (12 in total)
  1. #161 / 240
    Standard Member BlackDog
    Rank
    Lieutenant General
    Rank Posn
    #5
    Join Date
    Apr 10
    Location
    Posts
    359

    Still stuck in this game from a bug that was fixed a week or two ago.
    http://www.wargear.net/games/view/34350

    Thanks Tom.
    BD


  2. #162 / 240
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #764
    Join Date
    Jun 09
    Location
    Posts
    5651

    Yertle wrote: Why can't I trade my cards in this game? http://www.wargear.net/games/player/35863
    I have 3 (A/B/C) and the Cards tab is green, but I can't select them and so Trade is dithered. Is it because I have 0 units to place?

    Fixed now Yertle.


  3. #163 / 240
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #764
    Join Date
    Jun 09
    Location
    Posts
    5651

    BlackDog wrote: Still stuck in this game from a bug that was fixed a week or two ago.
    http://www.wargear.net/games/view/34350

    Thanks Tom.
    BD

    Fixed.


  4. #164 / 240
    Standard Member BlackDog
    Rank
    Lieutenant General
    Rank Posn
    #5
    Join Date
    Apr 10
    Location
    Posts
    359

    Thanks!


  5. #165 / 240
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    In the Shortcut window, it seems odd to say "Attack" for the phases when it could be Reinforce/Fortify right?

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  6. #166 / 240
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #764
    Join Date
    Jun 09
    Location
    Posts
    5651

    True... I'll change it.


  7. #167 / 240
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #61
    Join Date
    Dec 09
    Location
    Posts
    991

    Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.

    Never Start Vast Projects With Half Vast Ideas.

  8. #168 / 240
    Premium Member Toaster
    Rank
    Major
    Rank Posn
    #142
    Join Date
    Nov 09
    Location
    Posts
    272

    Alpha wrote: Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.

    Bump

     

    This is still an issue and it pretty much ruins any game with cards.

    Edit: Looks like it still recognizes that you tried to cheat when you try to submit final orders, but it shouldn't be allowed to happen in the first place.

    Risky's kinda-a-big-deal-ness was so massive it spilled over, so I'm handling the excess here.
    Edited Sun 21st Nov 02:36 [history]

  9. #169 / 240
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    Toaster wrote:
    Alpha wrote: Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.

    Bump

     

    This is still an issue and it pretty much ruins any game with cards.

    Edit: Looks like it still recognizes that you tried to cheat when you try to submit final orders, but it shouldn't be allowed to happen in the first place.

    I don't see this in Firefox?  I assume F5 has been tried?

    *EDIT* Ahhh, I see this now.  Trade cards, those traded go dithered but can keep clicking Trade Selected Cards in which you actually do get those troops added to place.

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably

    Edited Sun 21st Nov 16:06 [history]

  10. #170 / 240
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #61
    Join Date
    Dec 09
    Location
    Posts
    991

    Yertle wrote:
    Toaster wrote:
    Alpha wrote: Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.

    Bump

     

    This is still an issue and it pretty much ruins any game with cards.

    Edit: Looks like it still recognizes that you tried to cheat when you try to submit final orders, but it shouldn't be allowed to happen in the first place.

    I don't see this in Firefox?  I assume F5 has been tried?

    *EDIT* Ahhh, I see this now.  Trade cards, those traded go dithered but can keep clicking Trade Selected Cards in which you actually do get those troops added to place.

    No need to even have three cards, the button is always enabled unless you select a card to trade in.  The enabling works fine for trading (become enabled / disabled when it should) as long as at least one card is selected.

    Never Start Vast Projects With Half Vast Ideas.

  11. #171 / 240
    Premium Member Toaster
    Rank
    Major
    Rank Posn
    #142
    Join Date
    Nov 09
    Location
    Posts
    272

    Here's a fun one:

    I had 5 cards and traded in 3 of them.
    Completed my turn (I was the last one to submit orders) and the game reloaded with the results.
    When I went to take my second turn, I still had 5 cards.


    The game was this one (my second to last / last turn):
    http://www.wargear.net/games/player/35503

    I'm really not sure what happened, but you'll probably have to take a look at the back-end mechanics on it.

    Risky's kinda-a-big-deal-ness was so massive it spilled over, so I'm handling the excess here.

  12. #172 / 240
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #764
    Join Date
    Jun 09
    Location
    Posts
    5651

    Thanks will do.


  13. #173 / 240
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    Last one to submit orders, get Eliminated, Flash refreshes with Place phase and the minimum bonus units to place.  Reload removes that/fixes all, and elimination appears to be correct.

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  14. #174 / 240
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    Trade Cards, Number of Cards on Cards tab updates, but Cards tab stays Green.  Correct or should it change to Grey?

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  15. #175 / 240
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #764
    Join Date
    Jun 09
    Location
    Posts
    5651

    Yes that sounds wrong too, thanks.


  16. #176 / 240
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    Why's it no one turn here: http://www.wargear.net/games/view/37763 ?  (Dev board, dunno if anything has been updated that would cause it.)

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  17. #177 / 240
    Where's the armor? Mongrel
    Rank
    Brigadier General
    Rank Posn
    #53
    Join Date
    Nov 09
    Location
    Posts
    522

    I'm here to report the same

     

    http://www.wargear.net/games/view/37763

     

    Atilla explains in the in-game comments.

    Longest innings. Most deadly.

  18. #178 / 240
    Standard Member BlackDog
    Rank
    Lieutenant General
    Rank Posn
    #5
    Join Date
    Apr 10
    Location
    Posts
    359

    My map is just too much for Wargear to handle I think..

    Edited Sun 28th Nov 01:20 [history]

  19. #179 / 240
    Premium Member KrocK
    Rank
    Brigadier General
    Rank Posn
    #38
    Join Date
    Nov 09
    Location
    Posts
    272

    http://www.wargear.net/boards/designer/683

    i created this map well before sim play was implemented. it was always intended for sim play, i just figured id get a head start. the problem i have is that the modifiers for the planes/tanks/subs were set (in turn based play) for +1,+2,+3 advantage for the attacker. (my intention is to give a large attack advantage) in sim play the modifiers are only in (+ or -) 5 increments and that equels a .5 in turn based. so im wondering if when you switch a board back and forth between turn based and sim based play shouldn't the modifiers automatically change as well. so the +2 advantage in turn based convert to a +20 in sim play


  20. #180 / 240
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #61
    Join Date
    Dec 09
    Location
    Posts
    991

    KrocK wrote:

    http://www.wargear.net/boards/designer/683

    i created this map well before sim play was implemented. it was always intended for sim play, i just figured id get a head start. the problem i have is that the modifiers for the planes/tanks/subs were set (in turn based play) for +1,+2,+3 advantage for the attacker. (my intention is to give a large attack advantage) in sim play the modifiers are only in (+ or -) 5 increments and that equels a .5 in turn based. so im wondering if when you switch a board back and forth between turn based and sim based play shouldn't the modifiers automatically change as well. so the +2 advantage in turn based convert to a +20 in sim play

    From a mathematical prospected a +2 on standard dice (8 vs. 6) does not correspond to a +20 on SimulGear "dice" (80% vs 75%).  The above +2 advantage is closer to 75% vs. 25% in SimulGear since this is close to the expected percentage loss in 8 vs. 6 attacking (That is attacking with 8 sided dice against an opponent defending with 6 sided dice, the attacker expects to "win" 75% of the time and "lose" 25% of the time.

    That said, there is not really anyway to map turn-based dice into SimulGear odds since "expected kills" change per unit with turned based dice depending on the number of attacking units/defending units, but with odds, it doesn't change.  For example, defending with 1 unit in turn base, the odds of that defender killing a unit change depending on whether the attacker has 1, 2, or 3 units.  This situation does not occur in SimulGear, the defender always has the same percent chance of killing an attacking unit.

    Never Start Vast Projects With Half Vast Ideas.

You need to log in to reply to this thread   Login | Join
 
Pages:   «««456789101112   (12 in total)