Still stuck in this game from a bug that was fixed a week or two ago.
http://www.wargear.net/games/view/34350
Thanks Tom.
BD
Yertle wrote: Why can't I trade my cards in this game? http://www.wargear.net/games/player/35863
I have 3 (A/B/C) and the Cards tab is green, but I can't select them and so Trade is dithered. Is it because I have 0 units to place?
Fixed now Yertle.
BlackDog wrote: Still stuck in this game from a bug that was fixed a week or two ago.
http://www.wargear.net/games/view/34350
Thanks Tom.
BD
Fixed.
Thanks!
In the Shortcut window, it seems odd to say "Attack" for the phases when it could be Reinforce/Fortify right?
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
True... I'll change it.
Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.
Alpha wrote: Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.
Bump
This is still an issue and it pretty much ruins any game with cards.
Edit: Looks like it still recognizes that you tried to cheat when you try to submit final orders, but it shouldn't be allowed to happen in the first place.
Toaster wrote:Alpha wrote: Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.Bump
This is still an issue and it pretty much ruins any game with cards.
Edit: Looks like it still recognizes that you tried to cheat when you try to submit final orders, but it shouldn't be allowed to happen in the first place.
I don't see this in Firefox? I assume F5 has been tried?
*EDIT* Ahhh, I see this now. Trade cards, those traded go dithered but can keep clicking Trade Selected Cards in which you actually do get those troops added to place.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
Yertle wrote:Toaster wrote:Alpha wrote: Card Bug - I think this was reported, but in simultaneous play games, the trade card button is enabled by default so you can click it as many times as you would like and continually trade in cards.Bump
This is still an issue and it pretty much ruins any game with cards.
Edit: Looks like it still recognizes that you tried to cheat when you try to submit final orders, but it shouldn't be allowed to happen in the first place.
I don't see this in Firefox? I assume F5 has been tried?
*EDIT* Ahhh, I see this now. Trade cards, those traded go dithered but can keep clicking Trade Selected Cards in which you actually do get those troops added to place.
No need to even have three cards, the button is always enabled unless you select a card to trade in. The enabling works fine for trading (become enabled / disabled when it should) as long as at least one card is selected.
Here's a fun one:
I had 5 cards and traded in 3 of them.
Completed my turn (I was the last one to submit orders) and the game reloaded with the results.
When I went to take my second turn, I still had 5 cards.
The game was this one (my second to last / last turn):
http://www.wargear.net/games/player/35503
I'm really not sure what happened, but you'll probably have to take a look at the back-end mechanics on it.
Thanks will do.
Last one to submit orders, get Eliminated, Flash refreshes with Place phase and the minimum bonus units to place. Reload removes that/fixes all, and elimination appears to be correct.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
Trade Cards, Number of Cards on Cards tab updates, but Cards tab stays Green. Correct or should it change to Grey?
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
Yes that sounds wrong too, thanks.
Why's it no one turn here: http://www.wargear.net/games/view/37763 ? (Dev board, dunno if anything has been updated that would cause it.)
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
I'm here to report the same
http://www.wargear.net/games/view/37763
Atilla explains in the in-game comments.
My map is just too much for Wargear to handle I think..
http://www.wargear.net/boards/designer/683
i created this map well before sim play was implemented. it was always intended for sim play, i just figured id get a head start. the problem i have is that the modifiers for the planes/tanks/subs were set (in turn based play) for +1,+2,+3 advantage for the attacker. (my intention is to give a large attack advantage) in sim play the modifiers are only in (+ or -) 5 increments and that equels a .5 in turn based. so im wondering if when you switch a board back and forth between turn based and sim based play shouldn't the modifiers automatically change as well. so the +2 advantage in turn based convert to a +20 in sim play
KrocK wrote:http://www.wargear.net/boards/designer/683
i created this map well before sim play was implemented. it was always intended for sim play, i just figured id get a head start. the problem i have is that the modifiers for the planes/tanks/subs were set (in turn based play) for +1,+2,+3 advantage for the attacker. (my intention is to give a large attack advantage) in sim play the modifiers are only in (+ or -) 5 increments and that equels a .5 in turn based. so im wondering if when you switch a board back and forth between turn based and sim based play shouldn't the modifiers automatically change as well. so the +2 advantage in turn based convert to a +20 in sim play
From a mathematical prospected a +2 on standard dice (8 vs. 6) does not correspond to a +20 on SimulGear "dice" (80% vs 75%). The above +2 advantage is closer to 75% vs. 25% in SimulGear since this is close to the expected percentage loss in 8 vs. 6 attacking (That is attacking with 8 sided dice against an opponent defending with 6 sided dice, the attacker expects to "win" 75% of the time and "lose" 25% of the time.
That said, there is not really anyway to map turn-based dice into SimulGear odds since "expected kills" change per unit with turned based dice depending on the number of attacking units/defending units, but with odds, it doesn't change. For example, defending with 1 unit in turn base, the odds of that defender killing a unit change depending on whether the attacker has 1, 2, or 3 units. This situation does not occur in SimulGear, the defender always has the same percent chance of killing an attacking unit.