Raptor wrote: They never show up when I play Infection. I see images on a white background.........ahh Work Mode maybe.
Yep, that's it!
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Yertle wrote:Raptor wrote: They never show up when I play Infection. I see images on a white background.........ahh Work Mode maybe.Yep, that's it!
Yes, I just tested and that is it.
orly? i'll have to take it off work mode then.
Before I request this, I would like to say that I understand the only reason for this feature is my own stupidity.
I would like the player to tell me that I won't be getting a card this turn if I click on the End Turn button and I haven't captured a territory. Stupid, I know, but I've done this too many times. I get strange looks when I scream in public places because I've just clicked the End Turn button and realized that I didn't get a card when I easily could have.
Oh so that was you screaming at your laptop at Starbucks today?
Maybe a little card icon that turns green when you've earned a card?
tom wrote: Maybe a little card icon that turns green when you've earned a card?
I'd be in favor of something small like that, nothing too big (no pop-ups!) or anything like that.
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Or maybe, if you haven't earned a card yet the End Turn button could be red instead of green? That way you would have to look at it before ending your turn.
Ed: Plus a little text next to it saying "No Card earned yet this turn". The issue with this idea is that it doesn't warn you before fortifying, which has the same result if there is no return to attack after fortify in the game.
bengaltiger wrote:Or maybe, if you haven't earned a card yet the End Turn button could be red instead of green? That way you would have to look at it before ending your turn.
I like that idea!
(and how about a REALLY BIG pop-up when you click on the 'A' or 'T' button that says...."You idiot Harrow, stop being so damn lazy and superstitious, and use the '3' button like you should be!")
I'm not sure if this is a setting available, but it would be nice if it would only advance one continent when using the arrow keys with the "Continent Name" box in Board -> Continents. When playing a new board I like to go through all the continents to make sure I understand them, but right now pressing the arrow key once will skip over several if the list of continents is relatively long.
Thanks!
How about a button or default setting in the history viewer to jump to the first turn and bypass all the picking country placing army stuff that nobody ever watches?
Yep sure.
Speaking of the history viewer, I'd like it to display "asm traded cards (CCC) for 15 armies" and "asm eliminated Yertle, earning a 10-army elimination bonus"
And I'm not requesting this just in the wishful thinking sense... I'd really like the text history log to show # of armies on trade-ins and elimination bonuses.
Cramchakle wrote: [anything]I agree
asm wrote: Speaking of the history viewer, I'd like it to display "asm traded cards (CCC) for 15 armies" and "asm eliminated Yertle, earning a 10-army elimination bonus"
And I'm not requesting this just in the wishful thinking sense... I'd really like the text history log to show # of armies on trade-ins and elimination bonuses.
Silly asm, the "asm eliminated Yertle" that is wishful thinking.
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
on this line of history updates, how about a end of my last turn (maybe that even works progressively - i hit it once to see the board state at end of my last turn, then hit again to see what the previous end of turn looked like)?
End of last turn is already there! Good idea about it being progressive though...
Is there any way there could be an undo button for moves that don't involve luck? I understand this can't happen for attacks, but I was just about to take out a player, and after taking over a territory I hit '1' instead of 'A'. It'd be awful nice to hit the 'undo' button and move all of my units in there.
Know what I'd like? I'd like the Place button in the Player to display the number of dudes you have left to put down in parens.
You know, like | Place (12) | Attack | Fortify | etc
Actually now that I put it all out there, the number of Fortifies (and hey, number of attacks, if you're in a limited attack game) left would be cool too.
I'm envisioning this being most useful in games with phase switching like Clue or Resident Gear, where it would be super handy to have all that info laid out without having to click around and check. Anybody else?
Cramchakle wrote: [anything]I agree
I actually had that setup for a while, it looked kind of messy so I dropped it. Will see if I can add it back in as an option maybe.
ps - sorry bengal, that would be horrible to implement.
I really like the territory name tooltip when your mouse hovers over a territory. Would it be possible to show the controlling player's name as well (if not hidden by fog)? On some boards, I have a little trouble distinguishing the gray player from neutral territories. I can figure it out if I select a territory to attack, but I can't figure out a way to see the ownership if I can't attack the territory.