Norseman wrote: I really like the territory name tooltip when your mouse hovers over a territory. Would it be possible to show the controlling player's name as well (if not hidden by fog)? On some boards, I have a little trouble distinguishing the gray player from neutral territories. I can figure it out if I select a territory to attack, but I can't figure out a way to see the ownership if I can't attack the territory.
That's a great idea!
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
that could be part of the info pretty easily i would guess. the problem starts to come with how much info can one fit...
That's a pretty good idea (if workable). One other thing you might do if there's a board with a player-selectable gray color that looks like the neutrals is let the board author know so they can tweak the colors.
Cramchakle wrote: [anything]I agree
I want a rampage mode, something that is activated with a keyboard shortcut. Would be in attack phase only. Something like, you press R to enter rampage mode. When you click a country to attack from instead of the normal window you just get a box with a drop-down for number of units to leave behind in each country.
Once you select that, when you click on the country to attack it automatically attacks with all and transfers all except what you chose to leave behind. It then automatically chooses the country you took over as the next attack-from country.
Oddly enough I would want it so that you couldn't exit rampage mode until you run out of armies, but that might be harder to implement due to just reloading the player. Would be more in the spirit of rampaging though.
i do sometimes wish there was an attack/transfer with all except option.
Great idea about the player name in the Tooltip. Rampage mode is definitely doable as well.
Not sure what you mean with the last one weathertop?
basically what he said about rampage where an attack and transfer with all (currently your "T" option) except a pull down to say how many to leave behind. an attack with all EXCEPT x amount, and if successful transfer all except for said x amount
Ok gotcha.
tom wrote: Great idea about the player name in the Tooltip.
I seen you have Capitals distinguished in the Tooltip as well, would a Max line be feasible and look good without overcrowding? Or some way to distinguish a territory has a max and what that max is?
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Yes, good idea.
tom wrote: Maybe a little card icon that turns green when you've earned a card?
This is working as intended, although when the Use Cards is set to No, there probably shouldn't be the little Card icon present in those games, otherwise it looks as if you should have received a Card but you won't.
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
SUGGESTION (or question maybe):
when playing the history video, one can drag the piece to scroll forward and backward in the game, but it doesn't update as you scroll thru. you have to wait until you stop scrolling for it to update. can it be made so that it updates as you scroll? or is that waay off the reservation?
I think that can be enabled quite easily, will have a look.
In addition to rampage mode it would be cool if you could make a chain of territories then in one move, attack, transfer all but "n" units then continue to the end of the chain. It would also be nice if designers could turn that on and off as if it were a multiple attack that counts as 1.
Nygma's idea would be pretty cool. We could call it Blitz Mode.
Sounds pretty cool - so you would click on each territory in turn then hit execute and it would rampage through each one?
I've long wished for something like that on the huger maps out there... but still a low priority IMO. (unless it would be super easy to implement AND make so totally obvious in the GUI that nobody could ever screw it up)
Suggestion: Colour coding player names:
1. Have people's names reflect their colour in the game when they type messages.
2.In the history I like that the attacker's name is colour coded, but colour code the defender's name as well.
Andernut wrote: Suggestion: Colour coding player names:
1. Have people's names reflect their colour in the game when they type messages.
2.In the history I like that the attacker's name is colour coded, but colour code the defender's name as well.
1. good suggestion
2. already been suggested../.
Yep good ideas will add :)