224 Open Daily games
4 Open Realtime games
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  1. #21 / 116
    Where's the armor? Mongrel
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    This is a tricky one for me... it's more about the problem and the fun in finding a solution, it's not a trick or a cheat- the collective converging on a solution is just fun to watch. I mean, I posted a bounty for it. Also, there are loads of non-english speaking members starting 30 matches of wargear warfare per day who could care less about it.


  2. #22 / 116
    Where's the armor? Mongrel
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    Once a solution (or ultimate strategy) is found, I have no problem pulling the board, or doing that slight adjustment. The board may not live on in this current form. It would be nice for others to go through the same process of discovery that's taking place right now, but it's my board and I'm selfish. I'd like to know.

    Again, it's fun, people are having fun with it, play it out.


  3. #23 / 116
    Where's the armor? Mongrel
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    Tournament is up.


  4. #24 / 116
    Major General asm asm is offline now
    Standard Member asm
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    In.

    In heaven, there are no heart attacks

  5. #25 / 116
    Where's the armor? Mongrel
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    Boom.


  6. #26 / 116
    Standard Member Vataro
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    Aye.

    Give a man fire and he's warm for a day... but set him on fire and he's warm for the rest of his life.

  7. #27 / 116
    Factory Worker Edward Nygma
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    There is at least one solution vs Black taking the first 3 in rows 4 and 5...

    http://www.wargear.net/games/player/20141


  8. #28 / 116
    Premium Member Andernut
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    Figures my matches are against the people looking for ultimate solutions to the game haha. So far I'm not my usual dueling self.

    Okay guys, new board, using zero-sided dice and capitals as in this board:
    1.15x15 squares
    2.Each player begins with 112 armies in a pot of troops.
    3.This pot can one-way attack any spot on the board.
    4.Once a troop is on the board, that spot is claimed a la tic tac toe.
    5.Object is to get 5 spots in a row, granting continent status, granting a reinforcement to take the opponents capital.

    Doooo it.




  9. #29 / 116
    Premium Member Yertle
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    Edward Nygma wrote: There is at least one solution vs Black taking the first 3 in rows 4 and 5...

    http://www.wargear.net/games/player/20141

    And had White taken all 4 rows at the bottom?  http://www.wargear.net/games/player/19989

    asm is a CYLON!!!


  10. #30 / 116
    Factory Worker Edward Nygma
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    Andernut wrote: Figures my matches are against the people looking for ultimate solutions to the game haha. So far I'm not my usual dueling self.

    Okay guys, new board, using zero-sided dice and capitals as in this board:
    1.15x15 squares
    2.Each player begins with 112 armies in a pot of troops.
    3.This pot can one-way attack any spot on the board.
    4.Once a troop is on the board, that spot is claimed a la tic tac toe.
    5.Object is to get 5 spots in a row, granting continent status, granting a reinforcement to take the opponents capital.

    Doooo it.



    We were close... but it's much different now.

     

    http://www.wargear.net/boards/designer/580


  11. #31 / 116
    Prime Amidon37
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    Andernut wrote: Figures my matches are against the people looking for ultimate solutions to the game haha. So far I'm not my usual dueling self.

    Okay guys, new board, using zero-sided dice and capitals as in this board:
    1.15x15 squares
    2.Each player begins with 112 armies in a pot of troops.
    3.This pot can one-way attack any spot on the board.
    4.Once a troop is on the board, that spot is claimed a la tic tac toe.
    5.Object is to get 5 spots in a row, granting continent status, granting a reinforcement to take the opponents capital.

    Doooo it.



    I had the same basic idea, but play to get a box of 4.  

    One thought I had was that these games have potential to stalemate so I was going to work out some way to get the 2nd player a territory bonus when they take their last square.


  12. #32 / 116
    Where's the armor? Mongrel
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    http://www.wargear.net/games/join/20171

    If you want to join. Little different than you suggest, but tests played well.


  13. #33 / 116
    Factory Worker Edward Nygma
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    Amidon37 wrote:
    Andernut wrote: Figures my matches are against the people looking for ultimate solutions to the game haha. So far I'm not my usual dueling self.

    Okay guys, new board, using zero-sided dice and capitals as in this board:
    1.15x15 squares
    2.Each player begins with 112 armies in a pot of troops.
    3.This pot can one-way attack any spot on the board.
    4.Once a troop is on the board, that spot is claimed a la tic tac toe.
    5.Object is to get 5 spots in a row, granting continent status, granting a reinforcement to take the opponents capital.

    Doooo it.



    I had the same basic idea, but play to get a box of 4.  

    One thought I had was that these games have potential to stalemate so I was going to work out some way to get the 2nd player a territory bonus when they take their last square.

    Andernut:  I've started already on exactly that.

    Amidon: There was talk of that for "Five" the best solution is to make a +1/n territories, but the max right now is 10, perhaps we should suggest raising the maximum.


  14. #34 / 116
    Prime Amidon37
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    Edward Nygma wrote:
    Amidon: There was talk of that for "Five" the best solution is to make a +1/n territories, but the max right now is 10, perhaps we should suggest raising the maximum.

    Didn't realize that.  yes, you would need to have a larger n to do a board larger than 4x4.

    It shouldn't be hard to adjust that setting right? 


  15. #35 / 116
    Pop. 1, Est. 1981 Alpha
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    Andernut wrote: Figures my matches are against the people looking for ultimate solutions to the game haha. So far I'm not my usual dueling self.

    Okay guys, new board, using zero-sided dice and capitals as in this board:
    1.15x15 squares
    2.Each player begins with 112 armies in a pot of troops.
    3.This pot can one-way attack any spot on the board.
    4.Once a troop is on the board, that spot is claimed a la tic tac toe.
    5.Object is to get 5 spots in a row, granting continent status, granting a reinforcement to take the opponents capital.

    Doooo it.



    The main problem with doing something like this is the attack arrows.  They cover the entire board when you click on your bag and it looks terrible.  Otherwise I would have implemented six which would be great to play.

    Edited Fri 4th Jun 01:16 [history]

  16. #36 / 116
    Where's the armor? Mongrel
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    Alpha and I had a number, but I forgot it. 21? sounds about right.


  17. #37 / 116
    Pop. 1, Est. 1981 Alpha
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    25 = 5*5, fits nicely.


  18. #38 / 116
    Where's the armor? Mongrel
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    Nygma and I reached a stalemate with two spaces unoccupied. 22 would have done it, but not 25.


  19. #39 / 116
    Premium Member Andernut
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    Perhaps some games require an ending, if moveable armies and bonus for all players is zero, then game is terminated.


  20. #40 / 116
    Where's the armor? Mongrel
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    Yertle wrote:
    Edward Nygma wrote: There is at least one solution vs Black taking the first 3 in rows 4 and 5...

    http://www.wargear.net/games/player/20141

    And had White taken all 4 rows at the bottom?  http://www.wargear.net/games/player/19989

    White fortifies to the 3rd row instead of the fourth, leaving two points of access to row 4 if and when it's completed, and blocking row 3.


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