Can anyone top this one?
Ouch... I put my money on pink....I bet dark blue is out first.....a deal has been made in my opinion
Wow. I sure can't. They discussed terminating back in April. Looks like it could be a while.
I like how orange got booted and left a ridiculous wall of neutrals behind.
Just another reason that map should be played with medium fog. I've seen many of the large maps played without fog and players just start turtling up and building forces as they become afraid to spend their units to expand (as others can see if they spread themselves too thin).
Thingol wrote:Just another reason that map should be played with medium fog. I've seen many of the large maps played without fog and players just start turtling up and building forces as they become afraid to spend their units to expand (as others can see if they spread themselves too thin).
Aye. I learned my lesson on this board to only play it fogged.
Certainly curious on the expected outcome of an 4100vs4100 A attack.
Amidon37 wrote:Certainly curious on the expected outcome of an 4100vs4100 A attack.
Attacker will win, and have about 600 units left over.
Thingol wrote:Just another reason that map should be played with medium fog. I've seen many of the large maps played without fog and players just start turtling up and building forces as they become afraid to spend their units to expand (as others can see if they spread themselves too thin).
True. I have moved several boards to my "fog only" list.
Then again, for those who like having big armies and feeling like a general with proper divisions to command, nothing wrong with that.
Medium fog at the min
I wish there was a way as a designer to allow fog levels with more granularity. I hate locking down fog to a single level, but I would hate even more having people play a board of mine with no fog and always getting into stalemates.
Ozyman wrote:I wish there was a way as a designer to allow fog levels with more granularity. I hate locking down fog to a single level, but I would hate even more having people play a board of mine with no fog and always getting into stalemates.
+1.
I've also often wished that vision was a border attribute that we could control the same way we can control border modifiers.
Just a response to the original question. Back on TOS, where territories have no caps on King of the Mountains, I saw a game that had tens of thousands on many of the territories. I think it lasted a year or so. It's the reason that I put terrain related caps on that board here.
Kjeld wrote:Amidon37 wrote:Certainly curious on the expected outcome of an 4100vs4100 A attack.
Attacker will win, and have about 600 units left over.
Yup. Laughable how so many players don't know big number of trials means the statistic will closely follow the theoretical probability.
Kjeld wrote:Ozyman wrote:I wish there was a way as a designer to allow fog levels with more granularity. I hate locking down fog to a single level, but I would hate even more having people play a board of mine with no fog and always getting into stalemates.
+1.
I've also often wished that vision was a border attribute that we could control the same way we can control border modifiers.
+1 to both.