221 Open Daily games
1 Open Realtime game
    Pages:   12345   (5 in total)
  1. #21 / 81
    Standard Member Thingol
    Rank
    Major General
    Rank Posn
    #27
    Join Date
    Feb 11
    Location
    Posts
    1337

    Just curious, what about the Flash interface is so bad that we need to move away from it? Is it overhead? Maintenance? Apologies if the question sounds stupid.


  2. #22 / 81
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    Thingol wrote: Just curious, what about the Flash interface is so bad that we need to move away from it? Is it overhead? Maintenance? Apologies if the question sounds stupid.

    It's definitely not iPad friendly.  That in and of itself is probably not enough of a reason for some people, but for others..

    I seem to remember reading a thread or two about the reason being forward looking ..to flash becoming obsolete where certain functionalities are concerned.  Some of the more technically oriented can probably comment on that.

    Card Membership - putting the power of factories in your hand.

  3. #23 / 81
    Hey....Nice Marmot BorisTheFrugal
    Rank
    Captain
    Rank Posn
    #211
    Join Date
    Sep 10
    Location
    Posts
    757

    M57's answer is likely the primary reasoning.  Flash is usable on Windows, but in the long term, it's not going to be supported in IOS (because of really one complicated reason, but it's not worth explaining).  Also, flash is likely to go the way of the dodo in the next few years.  HTML.5 is considerably lower overhead, and there's a lot of people that are busy making better and better development tools which make maintenance/adding features (for Tom) a lot easier.

    Lastly, any developer worth their salt would tell you maintaining two interfaces is considerably more work than twice the work of maintaining one.  (Ex: making sure that you're providing features that you can bring to both interfaces, and that they function the same way, etc.)   But then again, I don't want to speak for the man himself...


  4. #24 / 81
    Standard Member Thingol
    Rank
    Major General
    Rank Posn
    #27
    Join Date
    Feb 11
    Location
    Posts
    1337

    Thx fellas.


  5. #25 / 81
    Standard Member Korrun
    Rank
    Brigadier General
    Rank Posn
    #74
    Join Date
    Nov 12
    Location
    Posts
    842

    M57 wrote:

    Go-Geared games rely on a Neutral Fill Color that doesn't seem to work in the Native player.

     

    I thought it was the flash player that didnt support the custom neutral colors? In the native player, Go-geared looks like it has a dark custom neutral color with a hatched texture.


  6. #26 / 81
    Standard Member ratsy
    Rank
    Brigadier General
    Rank Posn
    #65
    Join Date
    Jul 10
    Location
    Posts
    1274

    Okay, So I made the switch a week ago or so, and started using native player as default and I have 2 things:

    1. I Miss the "You have a set of cards" notification. (it is turned on in my settings)

    2. It seems that when I do trade cards in, I have to refresh the board to make it reflect the increased number of armies I have placed.  (the most recent time, I had placed armies, not applied that, traded cards, and then had to refresh for it to show the correct number to place)

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

  7. #27 / 81
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #41
    Join Date
    Nov 09
    Location
    Posts
    3449

    #2 has been discussed before in the forums.  It seems to happen on some boards and not on others.  I have not been able to figure out the deciding factor.  It seems like older boards are more likely to work correctly, while newer boards are more likely to not work.

     


  8. #28 / 81
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #762
    Join Date
    Jun 09
    Location
    Posts
    5651

    Ozyman wrote:

    #2 has been discussed before in the forums.  It seems to happen on some boards and not on others.  I have not been able to figure out the deciding factor.  It seems like older boards are more likely to work correctly, while newer boards are more likely to not work.

     

    Does it happen consistently on one board, or is it variable even on those boards where it does happen?

    Either way can anyone give me a gameid and turnid where it happened?


  9. #29 / 81
    Enginerd weathertop
    Rank
    Brigadier General
    Rank Posn
    #64
    Join Date
    Nov 09
    Location
    Posts
    3020

    damnit, it just happened to me the other day a couple times. will post turn and gameid next time it happens.

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  10. #30 / 81
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #41
    Join Date
    Nov 09
    Location
    Posts
    3449

    tom wrote:
    Ozyman wrote:

    #2 has been discussed before in the forums.  It seems to happen on some boards and not on others.  I have not been able to figure out the deciding factor.  It seems like older boards are more likely to work correctly, while newer boards are more likely to not work.

     

    Does it happen consistently on one board, or is it variable even on those boards where it does happen?

    Either way can anyone give me a gameid and turnid where it happened?

    It seems to me that it happens every game on some boards and never on other boards.  I'll try to keep better track.


  11. #31 / 81
    Standard Member Thingol
    Rank
    Major General
    Rank Posn
    #27
    Join Date
    Feb 11
    Location
    Posts
    1337

    My experience matches Ozy's. Either it always works or never, depending on the board.


  12. #32 / 81
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #762
    Join Date
    Jun 09
    Location
    Posts
    5651

    smoke wrote:

    Similar behavior here (not foggy):

    http://www.wargear.net/games/player/330917?player=native

    Only territories in the 6 lefthand columns light up.

    That bug has been fixed (should fix it for other boards as well).


  13. #33 / 81
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #41
    Join Date
    Nov 09
    Location
    Posts
    3449

    Here's one where I turned in cards & it did not register.  The cards disappear from the popup, but I don't get the units to place until I refresh:

    http://www.wargear.net/games/player/358698

    Turn 923.

     

    I also just had a card turn in on the 'Olympics' board which worked fine.  Again - old board works, new board doesn't.

    Wild Ass Guesses for the reason:

    • release date.
    • map features (i.e. view borders, factories, etc. cause a fault).
    • map has had XML edited vs. all done via the editor.

     

    Edited Wed 23rd Apr 23:50 [history]

  14. #34 / 81
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #41
    Join Date
    Nov 09
    Location
    Posts
    3449

    tom wrote:
    smoke wrote:

    Similar behavior here (not foggy):

    http://www.wargear.net/games/player/330917?player=native

    Only territories in the 6 lefthand columns light up.

    That bug has been fixed (should fix it for other boards as well).

    Confirmed it is fixed for me on this map:

    http://www.wargear.net/games/player/320760?player=native

     

    Edited Wed 23rd Apr 23:52 [history]

  15. #35 / 81
    Standard Member Thingol
    Rank
    Major General
    Rank Posn
    #27
    Join Date
    Feb 11
    Location
    Posts
    1337

    Still not working on this map:

    http://www.wargear.net/games/view/359014


  16. #36 / 81
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #762
    Join Date
    Jun 09
    Location
    Posts
    5651

    Thingol wrote: Still not working on this map:

    http://www.wargear.net/games/view/359014

    Odd it works for me - can you do a CTRL refresh on the player and check again? Assume you are using the Native not Flash player?

    If it still errors, which browser are you using?


  17. #37 / 81
    Standard Member Thingol
    Rank
    Major General
    Rank Posn
    #27
    Join Date
    Feb 11
    Location
    Posts
    1337

    Native interface using an i-pad, Safari. I'll check again at my next turn.


  18. #38 / 81
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #41
    Join Date
    Nov 09
    Location
    Posts
    3449

    Here's another game where card turn in failed:

    http://www.wargear.net/games/player/358586?player=native

    turn id = 1974


  19. #39 / 81
    Premium Member Snake Eyes
    Rank
    Lieutenant
    Rank Posn
    #319
    Join Date
    Oct 11
    Location
    Posts
    98

    smoke wrote:
    Ozyman wrote:

    Another annoyance with the native player is that you can't do 'board explorer' mode & still see the current state of the board.  You can do this on the 'board' tab with the flash player.

    yeah, that's the main reason I don't use the native player. 

    Although just switching between tabs to do it isn't so bad.

    On my phone, it's very bad.


  20. #40 / 81
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #41
    Join Date
    Nov 09
    Location
    Posts
    3449

    Card turn in works ok on "Day at the races":

    http://www.wargear.net/games/player/359315


You need to log in to reply to this thread   Login | Join
 
Pages:   12345   (5 in total)