Thanks, I can replicate the card refresh bug.
Ok, the card turn in / refresh bug should be fixed now.
Right on Tom!
So to follow the pattern, where you do awesome things and we ask for more, here's a minor one:
Any chance we can have the card amounts displayed all the time? I am frequently clicking the button (and then moving the window) just for that information.
ratsy wrote:Right on Tom!
So to follow the pattern, where you do awesome things and we ask for more, here's a minor one:
Any chance we can have the card amounts displayed all the time? I am frequently clicking the button (and then moving the window) just for that information.
Automatically displaying the amounts for the next 4-5 trade-ins would rock.
Aiken Drumn wrote:What is gained by dropping flash?
start at the top of page 2 for that discussion.
Aiken Drumn wrote:What is gained by dropping flash?
It's not being dropped, it's just the default player will switch. You'll still be able to use Flash if you prefer it and it will still be around a fair while but it's use will be deprecated.
Now that I am actually using and familiarizing myself with the Native player, I think I like it.
I notice a difference on reinforcing. On the Flash player, when there are only two territories together (only one destination for the reinforcements) it doesn't ask me which destination. It automatically assumes that with two together, they should go from one to the other. With Native player, I still must select a destination. I prefer the way Flash handles it.
Seeing a lot of issues with the Native Player on this game: http://www.wargear.net/boards/view/3958/Board%20Explorer
1. Neutral territories are unfilled, leaving unit counts impossible to see.
2. Board Explorer open in separate window, so I can't see who owns which territory to explore possible attack patterns/routes (not unique to this game).
3. Opening Luck Chart in the player led to weird behavior - window opened cut off in lower right of screen, when trying to readjust it actually disappeared as I moved my mouse.
4. Unit placement window was also unfilled, so at first I didn't think I could place more than one unit at a time.
The biggest issue I have with it - if playing via Ipad or phone, without the ability to hover over buttons, it's pretty tough to navigate to/from history. I suppose one would eventually learn all the icons, but it'll take a while and some have better memories than others.
ARRGH! I was playing a game in the Native player and I was able to turn in my cards but didn't because I assumed I couldn't. With the Flash player, it always reminds me that the cards are tradable - even if I don't want to trade them.
AttilaTheHun wrote:Seeing a lot of issues with the Native Player on this game: http://www.wargear.net/boards/view/3958/Board%20Explorer
1. Neutral territories are unfilled, leaving unit counts impossible to see.
2. Board Explorer open in separate window, so I can't see who owns which territory to explore possible attack patterns/routes (not unique to this game).
3. Opening Luck Chart in the player led to weird behavior - window opened cut off in lower right of screen, when trying to readjust it actually disappeared as I moved my mouse.
4. Unit placement window was also unfilled, so at first I didn't think I could place more than one unit at a time.
I'll upload a basic grey custom neutral for that board. It was a marbled whiteish color at one time, but seems to not be anymore...
Otherwise, I can't fix those other things. :/
The current card value is already always displayed on the left (RxCy means Round x, Next card trade in worth y).
I've added the next 4 card values to this so it's always visible.
tom wrote:(RxCy means Round x, Next card trade in worth y).
Holy S!! Has that been there the whole time?? Yet another feature that I've been blind for years. It's like the join game page, which I didn't know existed....
I'm starting to get used to Native player now, but I'm wondering though why the graphics don't seem as good.
I agree INAT, the graphics don't seem to be as crisp, maybe a resolution thing....
Another thing I just noticed, I cant find a link to the 'Info' tab that is on the other player, is it available somewhere?
Do you think native player not does not look as good in dual-layer maps too, or just for single layer maps.
Ozyman wrote:Do you think native player not does not look as good in dual-layer maps too, or just for single layer maps.
you have to right click the player and open in new tab/window for that to open up...
Ozyman wrote:Do you think native player not does not look as good in dual-layer maps too, or just for single layer maps.
On my computer, the new player has larger font and the "screen" takes up more area, so I am thinking the resolution may be different. The borders for WGWF for the new player are not solid like in the other player. The pixilation causes gaps in the border.
If you can walk me through how to post a picture I can post a side by side comparison.
to post a picture, reply with the "full editor". Then look for the "Image Upload: Select Files" button below the bottom of the reply box.