181 Open Daily games
0 Open Realtime games

Amidon37 Amidon37 is online now
Rank General General
Membership Type Premium
Player #2254
Joined WarGear 26th Feb 2010
Last Visit 22nd Jan 2021 13:34
Country United States
Championship Points 608 (#3)
Global Ranking Score 1742 (#225)
Monthly Score 1122
Team Score 1815
H Rating 73%
Average turn time 9 hours 23m
Boots (last 30 days) 0 boots
Win Streak (Best) 1 (12)
Elimination Streak (Best) 5 (23)
Forum Activity View Active Threads

Amidon37's Achievements

  • Marine (Play 1000 Public Games)
  • Competent (Win 500 Public Games)
  • Team Specialist (Play 100 Public Team Games)
  • Got Your Back (Win 10 Public Team Games)
  • Designer (Release one board)
  • Wordsmith (Post 1000 comments on the discussion board)
  • Explorer (Play games on 50 different boards)
  • Elder (Had an account for > 3 years)
  • Friend of the People (Friended by 25 Players)
  • Not Feeling the Love (Enemy of a Player)
  • Unstoppable (Eliminate 20 players in succession)
  • Mega Winstreak (Win 10 games in succession)
  • The Fog (Played a game on a Foggy Map)
  • Fogged Up (Played a game on every Fog Type)
  • Detective (Won a game on a Foggy Map)
  • Lighthouse Keeper (Won a game on every Fog Type)
  • Tournament Knight (Joined Tournament)
  • Tournament Champion (Won Tournament)
  • Tournament Team Champion (Won Team Tournament)
  • Critic (Rate 10 boards)
  • Investor (Become a Premium Member)
  • ICU (Upload profile picture)
  • Quick Thinker (Played a Realtime game)
  • Fischer Price (Played a Fischer Clock game)
  • In The Points (Scored a Championship Point)

Amidon37's Trophy Cabinet


Some (old) Forum Discussions I like: (10-13)



Board Design:

My Boards:

Amidon37's Wall

Pages:   1234   (4 in total)
23rd May 2011 15:53
Message from kloponarock
Thanks, however in a Large Original game I just started, the attack on the Shared is still 1v1, should I just cancel the game and start over or should it update? http://www.wargear.net/games/player/66987 Youre the man.
#26 of 66
23rd May 2011 14:47
Message from kloponarock
Sorry to criticize your map again haha, but the max units in the main start territory on Octagons Large Start Square is set to 500, so you cannot fortify out your capital units and surrender. Just wanted to let you know. Thanks for the awesome map.
#25 of 66
23rd May 2011 11:26
Message from kloponarock
Hey I think you need to change the attack on the Shared Territory, http://www.wargear.net/games/player/66428
#24 of 66
16th May 2011 14:31
Message from kloponarock
The Large Start Squares scenario doesnt have a fortify from the 37 to resign anymore?
#23 of 66
4th May 2011 11:17
Message from BlackDog
The "large start squares" scenario on octagons needs some changes. In the game I just played, I went second, and started with one less square than my opponents. Then they get to place two pieces before I get a move? At very least, the person who starts first should only place one piece.
#22 of 66
23rd Mar 2011 02:27
Message from CiscoKid
How about you and I do a few private games and teach me about the gaming model?
#21 of 66
21st Mar 2011 23:54
Message from CiscoKid
Bailed on your tourny, that board just does not interest me at this time ... I thought it would with the change, but it doesn't today.
#20 of 66
9th Mar 2011 11:45
Message from TheWarrior
Congratulations on your win of the Arm Wrestle. You are a great player.
#19 of 66
7th Mar 2011 22:22
Message from Dud
I have to be first at something...
#18 of 66
9th Feb 2011 23:27
Message from Rasputin
I love your bowling board, i can't get enough of it!!!!
#17 of 66
12th Jan 2011 14:24
Message from Yertle
There was! Just updated in the Live version. Thanks!
#16 of 66
3rd Jan 2011 20:16
Message from Mad Bomber
very strong player
#15 of 66
2nd Dec 2010 21:08
Message from CastratedHorse
yeah, just luck, rookie luck on the board.
#14 of 66
2nd Dec 2010 16:49
Message from CastratedHorse
been fun playing with you.
#13 of 66
20th Sep 2010 21:34
Message from wrench_monkey
37 has been lucky for me so far.
#12 of 66
15th Sep 2010 16:11
Message from bdf101
pssst, with you blocking my way, I don't really have a clear path to africa.
#11 of 66
27th Jul 2010 23:03
Message from Yertle
In Seven Kingdoms the Board Image doesn't really do the best job of describing the Silvan Capitals, the West one allows Fortifies to all the territories while the East one has a +1 Attack Artillery border to all the territories (in Board Description), hence the Fortify/Artillery (East/West) on the Board Image. Sorry for the confusion. Thanks!
#10 of 66
7th Jun 2010 23:49
Message from StepOnMe
So what did you think of the Discus game? I was worried we'd stalemate, but we never did. I found myself still strategizing to the very end.
#9 of 66
26th May 2010 15:10
Message from StepOnMe
Thanks for your thoughts. I'm currently working on adjusting some of the stuff you suggested, but here are my thoughts on them. #1 - Done deal, though I'm still not quite sure how much is too much or too little. So I may just keep adjusting as I go. #2 - I'm going to keep the fog setting as is, but I'll allow it to be changed by whoever creates a game. #3 - I'm not so sure about the unlimited attacks, though. My idea behind having 3 was based on the movie TRON, and I'm worried that if I make it unlimited players could sweep through without giving the other players a chance to play at all. #4 - As for the overlapping bonus structure, I've already created a hordes-style system for the rings, which should have been enabled during your guys' games. I was told putting any more bonuses than I already had was unnecessary and would probably be overwhelming, but I'll keep your idea in mind in case more bonuses are needed. #5 - I'll definitely adjust the artillery attacks. Those are still new to me, so I wasn't quite sure what else I could do with them especially to make them more appealing to use. #6 - Again, same idea behind #3 in that I'm afraid if I make the outter rings weaker by putting fewer starting units in them, a player will be able to plow through another player's rings (especially with unlimited attacks) and eliminate them before he/she has a chance to play. I may play around with this some more and see what works. Thanks again for your suggestions. I'll have these adjustments done later today if you're interested in starting another game.
#8 of 66
22nd May 2010 22:15
Message from StepOnMe
OK. So what's happening in your current game? Are you guys thinking the number of attacks need to go back to 3 or just have fewer starting units?
#7 of 66
Pages:   1234   (4 in total)