85 Open Daily games
5 Open Realtime games
  • Rating:
  • Rating Score: 7.22 out of 10 [23 ratings]
  • Difficulty: Beginner
  • Created Date: 19th Nov 2009
  • Release Date: 20th Nov 2009
  • Games Played: 288

Design Information
Territories 65
Continents 21
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Fire
Tornado
Plane Crash
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

The mayor has been impeached with no successor in line. Anarchy rules SimTown. March your armies across the city and claim it as your own!

Continents are formed by groups of zoned territories divided by roads, parks, or water. The roads are treacherous in SimTown, so you can only cross over them along the power lines. You'd better hope you have good balance!

The original SimCity concept is owned by Maxis/EA. SimCity Classic has been released into the public domain via the GNU. Play SimCity Classic online for free at http://simcity.ea.com/play/classic/index.html

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone