85 Open Daily games
7 Open Realtime games
  • Status: Live
  • Version: 5.0
  • Designer: M57
  • Rating:
  • Rating Score: 7.60 out of 10 [48 ratings]
  • Difficulty: Beginner
  • Created Date: 27th Jun 2016
  • Release Date: 3rd May 2010
  • Games Played: 2893

Design Information
Territories 85
Continents 12
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 1 [View]
 
Cards
WarGear
High Tech Weaponry
Money
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grass 3 Default
2 Royal Blue Default Default
3 Chartruese Default Default
4 Orchid Default Default
5 Navy Default Default
6 Turquiose Default Default
7 Tangerine Default Default
8 Dark Green Default Default
9 Dirt Default Default
10 Salmon Default Default
11 Purple Default Default
12 Yellowish Khaki Default Default
13 Purply Brown Default Default
14 SkyBlue Default Default

Board Description

You're a barbarian. No, ..Really! But don't worry - Looks aren't everything.

You are a charismatic leader. The current Roman emperor may be good looking, ..but he has become unpopular, and each new day brings with it the rumor of yet another assasination attempt on him. By all accounts, his demise is likely very soon. Regardless, the empire is decentralized, weak, and ripe for the taking.

In this game, you can choose to feud with your fellow barbarians, ..or you can go for the bonuses to be found in conquering the mostly neutral Roman territories. If you are lucky, a few rougue Roman states have already struck deals with you in exchange for your kindness and mercy when you become the new emperor. Surely, all will fight valiently because they know that in the end there can be only one emperor!

Note: In the first round, the first player receives a bonus of 3 armies regardless of the number of territories held.

EXTRA DOUBLE WARNING/REMINDER: There are NO bonuses given for holding a barbarian "continent". These countries DO count towards your standard 1 army per 3 countries held bonuses, but none others. This always seems to confuse some people because they don't read the description page. Of course, you're not one of those people 'cause you're reading this.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 85
Continents 12
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
WarGear
High Tech Weaponry
Money
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grass 3 Default
2 Royal Blue Default Default
3 Chartruese Default Default
4 Orchid Default Default
5 Navy Default Default
6 Turquiose Default Default
7 Tangerine Default Default
8 Dark Green Default Default
9 Dirt Default Default
10 Salmon Default Default
11 Purple Default Default
12 Yellowish Khaki Default Default
13 Purply Brown Default Default
14 SkyBlue Default Default

Board Description

You're a barbarian. No, ..Really! But don't worry - Looks aren't everything.

You are a charismatic leader. The current Roman emperor may be good looking, ..but he has become unpopular, and each new day brings with it the rumor of yet another assasination attempt on him. By all accounts, his demise is likely very soon. Regardless, the empire is decentralized, weak, and ripe for the taking.

In this game, you can choose to feud with your fellow barbarians, ..or you can go for the bonuses to be found in conquering the mostly neutral Roman territories. If you are lucky, a few rougue Roman states have already struck deals with you in exchange for your kindness and mercy when you become the new emperor. Surely, all will fight valiently because they know that in the end there can be only one emperor!

Note: In the first round, the first player receives a bonus of 3 armies regardless of the number of territories held.

EXTRA DOUBLE WARNING/REMINDER: There are NO bonuses given for holding a barbarian "continent". These countries DO count towards your standard 1 army per 3 countries held bonuses, but none others. This always seems to confuse some people because they don't read the description page. Of course, you're not one of those people 'cause you're reading this.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone