116 Open Daily games
4 Open Realtime games
  • Status: Live
  • Version: 7.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 8.17 out of 10 [12 ratings]
  • Difficulty: Beginner
  • Created Date: 20th Jan 2011
  • Release Date: n/a
  • Games Played: 108

Design Information
Territories 101
Continents 101
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
There
Are
No Cards
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Welcome to the Wall, home of all the cool bricks in the neighborhood.

A brick's life is a tough life unless it's got other bricks around to support it. This map works on the Hordes style of continent bonuses: there are no continents per say, no cards, and no troop bonus for every X territories, so to get a bonus, you must capture groups of bricks -- if you control a brick and all the bricks bordering it, that brick gives you a bonus: small bricks give +1, large bricks give +2 (windows and the hole in the wall do not need to be controlled to receive the Hordes! bonus for neighboring bricks).

Speaking of which, since windows are much more breakable than bricks, they defend with only d4. And the hole is just a hole, not much there in the way of resistance, so it also defends with d4. However, holding any one of these three territories gives a big +5 bonus, but good luck holding onto it!

A few miscellaneous notes:

-Min army bonus is set to 5, elimination bonus set to 20, and 30 units may be held in reserve.

-All territories have a 20 unit maximum.

-The hole in the wall may attack or be attacked by all 12 surrounding bricks. The windows can attack/be attacked by only the bricks directly touching them.

That's pretty much it. It's a brick's life, so enjoy!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn5
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units50
Maximum units per territory20
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone