BlackDog BlackDog is offline now
Membership Type Premium
Player #2901
Joined WarGear 4th Apr 2010
Last Visit 4th Sep 2010 23:03
Country United States
Championship Points 113 (#3)
Global Ranking Score 2414 (#4)
H Rating 77%
Average turn time 2 hours 29m
Boots / Surrenders 0 boots / 0 surrenders
Forum Activity View Active Threads

BlackDog's Trophy Cabinet


Profile

Unmatched master of thinking I have a winning strategy for 5 when I don't.


BlackDog's Wall

Wed 1st Sep 14:39
Message from AttilaTheHun
Hey there BD just joined the site...found a good equivalent to the A&A map yet?
#9 of 9
Tue 20th Jul 15:48
Message from RiskyBack
You know that was just a joke. I was actually drifting on a comment Vataro made in the forums about you always winning every Gauntlet game. Seriously, I've watched some of your games and you just have a special relationship with that map because you totally own it!
#8 of 9
Sat 26th Jun 00:13
Message from MrBoricuaFlow
hey
#7 of 9
Fri 25th Jun 10:28
Message from RiskyBack
How is it that you are only #6 but I have yet to ever see you lose a game?
#6 of 9
Thu 27th May 17:40
Message from RiskyBack
Your strategies on both boards are dependent on the dice being right and if not, you are kinda screwed. Yertle and I played a bunch of games on each with us employing your strategies and they didn't always work. In fact, I just had a game of Duck Hunt against Raptor where he took my Dog on his first turn and I got it back my turn and almost had him if it weren't for the dice not letting me win when I went 3 full ducks against 3 units in his dog. Anyways, the question is moot. They are as I want them to be.
#5 of 9
Tue 25th May 11:53
Message from RiskyBack
I was gonna reply yesterday, but I forgot. No, I am not gonna make any changes because it'll just sway the balance the other way. That happens with 2 player maps without a simultaneous play feature (sometimes even with it). Plus, I don't mind players coming up with winning strategies for my maps. Each player has an equal chance of being able to use the strategy when the game starts because it is 50/50 as to which side you are on. That's fair, maybe not balanced, but I'm not Fox News. Dice, random positioning and tactics are things map makers can't control and when we try the map ends up being terrible. As you know, in Wargear: The Gathering, the map can turn into a stalemate if players aren't aggressive early, that is an example of what happens when I try to make a 2 player map as balanced as possible. The maps are fine and the fact that there is a winning strategy makes me happy. Those that know it will stop playing, a new generation of players will start playing them, somebody will figure it out and then the cycle will start again. I think that is a good thing.
#4 of 9
Wed 12th May 18:23
Message from Edward Nygma
Take a look at this (http://www.wargear.net/games/view/9753) it may give you an idea or two.
#3 of 9
Wed 12th May 12:33
Message from Edward Nygma
Thanks for the rating on Spy vs Spy any progress on GO?
#2 of 9
Sat 1st May 15:45
Message from Edward Nygma
Sounds good to me. I'd be happy to help if you'd like.
#1 of 9