108 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 7.0
  • Designer: Amidon37
  • Rating:
  • Rating Score: 7.21 out of 10 [19 ratings]
  • Difficulty: Intermediate
  • Created Date: 14th Apr 2018
  • Release Date: 24th May 2010
  • Games Played: 771

Design Information
Territories 25
Continents 27
Advanced Features One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 2,3,2,3,2,3,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Only card there is
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Cyan Default Default
8 Lime Default Default
9 Yellow Default Default
10 Navy Default Default
11 Brown Default Default
12 Violet Default Default
13 Khaki Default Default

Board Description

A night out Bowling!

Borders:

  • Each player starts with one ball in each lane which can attack the head pin and the pins on the same side of the ball.
  • Each pin can only attack the pins immediately down alley.
  • The last pins can attack back to the Golden Pin.
  • The Golden Pin can attack to any ball.
  • Attacks are one way only.
  • Cards:

  • There is only 1 kind of card you can earn. This means you can always trade in a set of 3.
  • Card values cycle 2, 3.
  • Can hold unlimited cards.
  • Bonuses:

  • No territory bonus.
  • +1 for each ball owned.
  • Various combinations of pins earn a bonus. See board.
  • +3 to own the Golden Pin.
  • Winning:

  • Balls 1 and 2 have a -1 factory to the golden pin
  • The balls are capitals so when you take your opponent's you win!
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralNever
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values2,3,2,3,2,3,2,3,2,3,2
    Must capture non-empty territory to earn cardOn
    Card deckA:0 B:0 C:99 W:0

    Bonuses, Limits and Dice

    Grant 0 units per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units9
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Territory5
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 49
    Continents 53
    Advanced Features One-way Borders
    Factories
     
    Board Settings
    Gameplay Turn Based
    Available Players
    4
    Card Sets Worth 2,2,3,3,4,5,2
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities On
    Teamplay Enabled
    Fog Setting None
    Fog Override Enabled
    Open Games 0
     
    Cards
    Troops
    Gutterball
    Strike
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red Red and Black 0 Default
    2 Green Green and Purple 0 Default
    3 Black Red and Black 0 Default
    4 Purple Green and Purple 0 Default

    Board Description

    A night out Bowling!

    Borders:

  • Each player starts with one ball in each lane which can attack the head pin and the pins on the same side of the ball. Each ball can only attack the set of pins on their side of the alley.
  • Each pin can only attack the pins immediately down alley.
  • The last pins can attack back to the Golden Pin.
  • The Golden Pin can attack to any ball.
  • Attacks are one way only.
  • Cards:

  • There are two kinds of cards you can earn but one is way more popular than the other.
  • Card values repeat 2, 2, 3, 3, 4, 5, 7.
  • Can hold unlimited cards.
  • Bonuses:

  • No territory bonus.
  • +1 for each ball owned.
  • Various combinations of pins earn a bonus. See board.
  • +3 to own the Golden Pin.
  • Winning:

  • Balls 1-4 have a -1 factory on the Golden Pin.
  • Each ball is a capital*, so capture your opponents balls to win the game.
  • *No unit assimiliation. Capital City capture is on.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralNever
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values2,2,3,3,4,5,7,2,2,3,2
    Must capture non-empty territory to earn cardOff
    Card deckA:0 B:9 C:99 W:0

    Bonuses, Limits and Dice

    Grant 0 units per x territories ownedDisabled
    Minimum bonus units per turn2
    Elimination bonus5
    Capturing of reserves on eliminationOn
    Maximum reserve units9
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Seat
    Allow seat selectionSeats
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Territory5
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOn
    Allow players to choose seats / teamsSeats

    Design Information
    Territories 25
    Continents 25
    Advanced Features One-way Borders
    Factories
     
    Board Settings
    Gameplay Turn Based
    Available Players
    2
    Card Sets Worth 2,3,2,3,2,3,2
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities On
    Teamplay Disabled
    Fog Setting None
    Fog Override Enabled
    Open Games 0
     
    Cards
    Troops
    Tanks
    Only card there is
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red Default Default
    2 Green Default Default
    3 Blue Default Default
    4 Black Default Default
    5 Orange Default Default
    6 Purple Default Default
    7 Cyan Default Default
    8 Lime Default Default
    9 Yellow Default Default
    10 Navy Default Default
    11 Brown Default Default
    12 Violet Default Default
    13 Khaki Default Default

    Board Description

    A night out Bowling!

    Borders:

  • Each player starts with one ball which can attack the head pin and the pins on the same side of the ball.
  • Each pin can only attack the pins immediately down alley.
  • The last pins can attack back to the ball return.
  • The ball return can attack to any ball.
  • Attacks are one way only.
  • Cards:

  • There is only 1 kind of card you can earn. This means you can always trade in a set of 3.
  • Card values cycle 2, 3.
  • Can hold unlimited cards.
  • Bonuses:

  • No territory bonus.
  • +1 for each ball owned.
  • Various combinations of pins earn a bonus. See Board.
  • +5 to own the ball return.
  • The bowling balls are Capitals. When you lose both of them the games is over for you.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralNever
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values2,3,2,3,2,3,2,3,2,3,2
    Must capture non-empty territory to earn cardOn
    Card deckA:0 B:0 C:99 W:0

    Bonuses, Limits and Dice

    Grant 0 units per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOff
    Number of units per Territory5
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone