172 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 9.33 out of 10 [3 ratings]
  • Difficulty: Advanced
  • Created Date: 18th Jan 2011
  • Release Date: 11th Jun 2010
  • Games Played: 39

Design Information
Territories 160
Continents 432
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 5,6,7,8,9,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Bozo
Ghastly Grinner
Pennywise
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Chain Game

5 attacks, unlimited fortifies.

You may return to attack from fortify, but you may not return to place.

Each player begins with a capital city, either P, L, A, or Y. If you lose your letter, you lose the game. Each player also begins with a clown with 0 units in it. Each clown attacks to the lower section of the ballon above it's head, which attacks to the upper section of the balloon which can reach the opponents capital cities.

Independent from that, there is a 12x12 grid on which you can aquire bonuses, which allow you to place units in your clown and begin to pop the balloon. The edges of the map wrap around at the top and bottom, and the continents do as well. The continents consist of making chains. Each straight line of 5 territories, vertically or horizontally, are worth +2, and if you control a territory and those to adjacent on the top, bottom, right and left is +1.

The minimum bonus per turn is 0, and territory bonus is disabled. Cards increase by 1 from 5-20, then reset to 5; you may hold up to 5. Dice on the grid are 5v8, and dice from the clowns to the letters are 6v6. Balloons have 2 sections of 100 neutrals each.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed5
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,6,7,8,9,10,11,12,13,14,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice9

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOff
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone