184 Open Daily games
2 Open Realtime games
    Pages:   1   (1 in total)
  1. #1 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    I don't think this has been suggested before, so I'm going to do it now.

    Would it be possible to create a setting for scenarios that sets a territory to be destructible?

    What I mean by destructible is that should control of the territory ever be lost by its initial scenario-defined owner, instead of transferring to the conquering player, that territory would be removed from the board for the remainder of the game (along with any associated borders and continents).

    When would anyone ever want to use such a setting? Well, I was thinking of a few scenarios where this might be useful. For example, you might want to have each player start with supply depots that provide reinforcements only to their side, but which the opposing player can sabotage, thus removing those depots from the game. Or what if you want to simulate live individuals in battle, such as a general (that gives additional bonuses) or a spy (that provides vision)? If those territories were "killed", to be in keeping with the theme they shouldn't be able to be resurrected because they're now dead.

    I'm sure others can think of other potential uses for such an option, and I further think that destructible territories could be even more powerful design options with the addition of barren, spawning or carnivorous territories or continents that provide special non-unit bonuses like extra attack or defend dice.

    Thoughts?


  2. #2 / 13
    Colonel M57 M57 is offline now
    Standard Member M57
    Rank
    Colonel
    Rank Posn
    #76
    Join Date
    Apr 10
    Location
    Posts
    5083

    I like this suggestion.

    When brainstorming designs I occasionally find myself wanting territories to have player specific qualities and functions.  For instance,  I might want a pair of binoculars to only be of use to the original owner.  My solution would be to have Player Assignable Borders, so in the case of the binoculars, when player 1 owns it, certain view only borders kick in, and when any other player takes it those view only borders become non-functional until player 1 recaptures the space.

    Though it's not the same thing, I think destructible presents an elegant alternative to PAB. The difference is that with destructible, the binoculars are destroyed.

    I don't know that I'd want all associated continental bonuses to be destroyed, but I suppose there are workarounds if I thought a little more about it.

    I agree with your setting suggestions.  The lack of a barren feature is really testing my ability to recreate supply-line dependent scenarios.  If you haven't, you should play my Appomattox board.  I consider it an awkward solution to the problem of not having a barren feature, but I'm doing the best with what we have so far. I'll invite you to a game..

    BTW, I am not complaining at all. I think Tom is doing an INCREDIBLE job of making this a very designer-friendly site, and I think the options that we do have are very well thought-out and quite powerful.

    ..but we won't be happy until there is a "barren" designer feature.
    Edited Thu 8th Jul 10:20 [history]

  3. #3 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    I actually just started my first two games of Appomattox -- looks like a fun map.

    I don't know if all associated continents should be destroyed, perhaps just that territory would drop out of the continent cluster.


  4. #4 / 13
    Standard Member Vataro
    Rank
    Sergeant
    Rank Posn
    #435
    Join Date
    Nov 09
    Location
    Posts
    574

    Yes, you would want to have any continents associated with it automatically just not include that territory any more. Or just never have them as part of other continents. =/

    Give a man fire and he's warm for a day... but set him on fire and he's warm for the rest of his life.

  5. #5 / 13
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    I don't see why you cannot do this now.

    Setup the territory with one-way borders going out or whatever and only artillery borders going in. Once it is destroyed, there is no way to ever reclaim it.

    If this isn't the behavior you are looking for, then I may have misunderstood.


  6. #6 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    I don't think you can destroy a territory with artillery borders, can you? You either bring it down to 1 (in which case it's still owned and can still be reinforced) or 0 if abandon is on, but then it's ambiguous, isn't it, as to whether or not the player retains control?


  7. #7 / 13
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    If abandon if on and retention is off, then you can kill all of the units there.  Duck Hunt for example.

    Edited Thu 8th Jul 14:08 [history]

  8. #8 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    Good example, though I think you meant, "if abandon is ON"


  9. #9 / 13
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    Yes, I realized this after I left. I meant to say with abandonment on and retention off.


  10. #10 / 13
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    Fixed it to avoid potential confusion :)


  11. #11 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    In that case that workaround would accomplish the same thing, but in a more limited capacity because the board would have to be abandon with no retention, which doesn't work for every map.


  12. #12 / 13
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    Agreed, I was just saying that the feature could be implemented with the current rules, but not necessarily to it's fullest potential.


  13. #13 / 13
    Standard Member Gimli
    Rank
    Colonel
    Rank Posn
    #100
    Join Date
    Nov 09
    Location
    Posts
    221

    There has been a Risk 2210 board on ToS. Also in the series is Risk Godstorm, where you can sink Atlantis... that would be a cool thing to do. But it should be more than just conquering it from an original owner. Maybe someone could sink it if they attacked from a certain territory filled with many neutrals (so there is more of a cost for permanently altering the board).

     

    Could be quite fun!


You need to log in to reply to this thread   Login | Join
 
Pages:   1   (1 in total)