226 Open Daily games
2 Open Realtime games
    Pages:   1   (1 in total)
  1. #1 / 13
    Standard Member YuriZ
    Rank
    Major
    Rank Posn
    #183
    Join Date
    Jul 11
    Location
    Posts
    65

    In a 3v2 dice situation, who got the advantage? The attacker or the defender?


  2. #2 / 13
    Standard Member Hugh
    Rank
    Lieutenant General
    Rank Posn
    #13
    Join Date
    Nov 09
    Location
    Posts
    869

    6 sided dice? Attacker edge: Defender loses roughly 6 units per 5 units that the attacker loses.


  3. #3 / 13
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    The attacker has a light advantage, a 1.07 hope of win I believe.  

    Two Eyes for An Eye, The Jaw for A Tooth

  4. #4 / 13
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    It depends.  Rolling a stack of 4 against a stack of 4 does not give the attacker the advantage.

    I would recommend googling "risk dice probability", or "risk dice statistics".

    It should be possible to play WG boards in real-time ..without the wait, regardless of how many are playing.
    https://sites.google.com/site/m57sengine/home
    Edited Mon 22nd Aug 13:25 [history]

  5. #5 / 13
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    Sorry Hugh, I did not see your reply as I was writing mine. your figure seems too high I believe.

     

    Two Eyes for An Eye, The Jaw for A Tooth

  6. #6 / 13
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    Toto wrote:

    Sorry Hugh, I did not see your reply as I was writing mine. your figure seems too high I believe.

    Hugh is correct (in an extended 3v2 battle), attacker will lose 0.92 dice per each roll and defender will lose 1.07 dice per roll

    It should be possible to play WG boards in real-time ..without the wait, regardless of how many are playing.
    https://sites.google.com/site/m57sengine/home
    Edited Mon 22nd Aug 13:35 [history]

  7. #7 / 13
    Standard Member Hugh
    Rank
    Lieutenant General
    Rank Posn
    #13
    Join Date
    Nov 09
    Location
    Posts
    869

    It's an overestimate, but it isn't by much, and is usable. For more precision, we can use the often cited single roll probabilities: 37.17% defender loses 2, 33.58% is a split, 29.26% attacker loses 2. The expected attacker loss is 0.9210 per roll, and the expected defender loss is 1.079 per roll. The defender expects to lose ~1.17 units per attacker unit lost. Rounding to 1.2 gives the nice and usable 6 to 5 I just gave, though 1.17 to 1 is certainly more precise. 13 to 11 is also close :) 

    If you roll 20 times, the precise estimate and the 6 to 5 both give defender losing 22, attacker losing 18 after rounding to the nearest integers. So, I think it's dirty, but decent. For larger numbers of rolls, you might want to use the more precise estimates.

    Edited Mon 22nd Aug 13:47 [history]

  8. #8 / 13
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    M57 wrote:
    Toto wrote:

    Sorry Hugh, I did not see your reply as I was writing mine. your figure seems too high I believe.

    Hugh is correct (in an extended 3v2 battle), attacker will lose 0.92 dice per each roll and defender will lose 1.07 dice per roll

    This is also what I was trying to say when speaking of a 1.07 hope of win for the winner :)

    Two Eyes for An Eye, The Jaw for A Tooth

  9. #9 / 13
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    Hugh wrote:

    It's an overestimate, but it isn't by much, and is usable. For more precision, we can use the often cited single roll probabilities: 37.17% defender loses 2, 33.58% is a split, 29.26% attacker loses 2. The expected attacker loss is 0.9210 per roll, and the expected defender loss is 1.079 per roll. The defender expects to lose ~1.17 units per attacker unit lost. Rounding to 1.2 gives the nice and usable 6 to 5 I just gave, though 1.17 to 1 is certainly more precise. 13 to 11 is also close :) 

    If you roll 20 times, the precise estimate and the 6 to 5 both give defender losing 22, attacker losing 18 after rounding to the nearest integers. So, I think it's dirty, but decent. For larger numbers of rolls, you might want to use the more precise estimates.

    Great, this is much more accurate. Your estimate was indeed not that bad.

    Two Eyes for An Eye, The Jaw for A Tooth
    Edited Mon 22nd Aug 13:54 [history]

  10. #10 / 13
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #40
    Join Date
    Nov 09
    Location
    Posts
    3449

    I wrote some online tools that are available to anyone that wants them:

    http://prestopnik.com/wargear

    They both allow you to set attack/defense bonuses.

    The one on the left is a simulator and after you enter the initial starting situation, it runs 1000 simulations (by default), and tells you how often the attacker wins, and the distribution of units left.

    The one on the right is a calculator.  It tells you on average what your odds are.


  11. #11 / 13
    Standard Member Thingol
    Rank
    Major General
    Rank Posn
    #27
    Join Date
    Feb 11
    Location
    Posts
    1338

    Good thing Hugh never took a statistics class...can you imagine if he had?

     

    {#emotions_dlg.shocked}

    Edited Wed 24th Aug 00:00 [history]

  12. #12 / 13
    Standard Member AttilaTheHun
    Rank
    Major General
    Rank Posn
    #16
    Join Date
    Sep 10
    Location
    Posts
    941

    Ozyman wrote:

    I wrote some online tools that are available to anyone that wants them:

    http://prestopnik.com/wargear

    They both allow you to set attack/defense bonuses.

    The one on the left is a simulator and after you enter the initial starting situation, it runs 1000 simulations (by default), and tells you how often the attacker wins, and the distribution of units left.

    The one on the right is a calculator.  It tells you on average what your odds are.

    Very cool.  Any way we can have this as a sticky or in the Help tab so new players (and non-statisticians like myself) can reference easily?

    "If an incompetent chieftain is removed, seldom do we appoint his highest-ranking subordinate to his place" - Attila the Hun

  13. #13 / 13
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    AttilaTheHun wrote:
    Ozyman wrote:

    I wrote some online tools that are available to anyone that wants them:

    http://prestopnik.com/wargear

    They both allow you to set attack/defense bonuses.

    The one on the left is a simulator and after you enter the initial starting situation, it runs 1000 simulations (by default), and tells you how often the attacker wins, and the distribution of units left.

    The one on the right is a calculator.  It tells you on average what your odds are.

    Very cool.  Any way we can have this as a sticky or in the Help tab so new players (and non-statisticians like myself) can reference easily?

    http://www.wargear.net/help/display/FAQ#Calc

    Fathers, do not exasperate your children; instead, bring them up in the training and instruction of the Lord. Ephesians 6:4

You need to log in to reply to this thread   Login | Join
 
Pages:   1   (1 in total)