looks like it is widespread! cuz me too.
Should be fixed now.
seems to be working good now.
Yep - you got it.
I... can't find anything wrong with this line of reasoning...
On this board, http://www.wargear.net/boards/designer/1664, I'm having trouble with enabling the Team Unit Transfer setting. I want it on, but it keeps randomly turning off again. It's happened in the midst of several test games:
http://www.wargear.net/games/view/41918
http://www.wargear.net/games/view/42024
http://www.wargear.net/games/view/42871
Any idea what's causing this? And can it be fixed?
I am unsure if this is a bug or not. Sadly asm left the site sometime in November, but I noticed yesterday that on the rankings page (championship points) it says he last played on Jan 4, 2011. Is this a bug or is it that one of the games he was in just finished or is something else causing this? I guess I am asking what the last played field really tells us.
Alpha wrote:I am unsure if this is a bug or not. Sadly asm left the site sometime in November, but I noticed yesterday that on the rankings page (championship points) it says he last played on Jan 4, 2011. Is this a bug or is it that one of the games he was in just finished or is something else causing this? I guess I am asking what the last played field really tells us.
I believe that is essentially the Last Completed public game. Last Visit on asm's profile is to see when he last visited the site. All seems right IMO, but I can't see how it is somewhat confusing as well.
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
i noticed he was gone, where'd he go?
Yertle wrote:Alpha wrote:I am unsure if this is a bug or not. Sadly asm left the site sometime in November, but I noticed yesterday that on the rankings page (championship points) it says he last played on Jan 4, 2011. Is this a bug or is it that one of the games he was in just finished or is something else causing this? I guess I am asking what the last played field really tells us.
I believe that is essentially the Last Completed public game. Last Visit on asm's profile is to see when he last visited the site. All seems right IMO, but I can't see how it is somewhat confusing as well.
Last played, in my opinion, means last time a turn was taken. Otherwise, someone could be booted out of a Europe map 6 months ago and have it finish today given them a last played date of today. I think this is strange is all. Last visit seems more useful to look at.
Tom, we are seeing some weird stuff in the movie history on this board.
http://www.wargear.net/games/player/40098
There is a cap of 2 units/territory, but when you view the history, it seems this is violated all over the place. The exact placement orders are noted in the game. It happened to me to, but I know I didn't violate the cap. Everything seems fine with the board setup.
Old bug: When a tournament game ends because all opponents are booted, a "You have lost the game __" private message is sent even though the first line of the message reads "Congratulations, you've won the game __".
New bug (for me) : in the tournament No name idea 5, all games of round 3 are finished, but the 2 other rounds don't start...
Referencing Toto's bug:
http://www.wargear.net/games/view/41687
Basically, this game had an opponent get auto-booted, meaning someone won by default. Even so, the tournament isn't advancing.
I... can't find anything wrong with this line of reasoning...
Another issue cropping up on the Hordes of China map. See:
http://www.wargear.net/games/view/42879
After a player was booted, the history loses track -- it looks like the turn in which the boot happens isn't recorded. The turn actually does happen -- the game state changes to reflect it. However, cards for capturing a territory are not being awarded correctly. It seems like the engine doesn't realize the capture took place, because you wouldn't see it if you looked through the history, 'cause the history is crazy.
Oatworm wrote:Referencing Toto's bug:
http://www.wargear.net/games/view/41687
Basically, this game had an opponent get auto-booted, meaning someone won by default. Even so, the tournament isn't advancing.
It's back up and running now.
smoke wrote:Another issue cropping up on the Hordes of China map. See:
http://www.wargear.net/games/view/42879
After a player was booted, the history loses track -- it looks like the turn in which the boot happens isn't recorded. The turn actually does happen -- the game state changes to reflect it. However, cards for capturing a territory are not being awarded correctly. It seems like the engine doesn't realize the capture took place, because you wouldn't see it if you looked through the history, 'cause the history is crazy.
I've reverted to the end of the previous turn in this game.
Smoke: boots or skipped turns seem to mess up histories in a few games. I posted about it elsewhere I think.
Anyhow, in SimulGear games I notice that once I start giving attack orders, I can't give reinforcement orders unless I clear my attack orders. It's not big, but having to start over again if I realize I missed a reinforcement sucks. And on big boards, it'll really be a nuisance.
Another bug with tournaments. In the tournament No name Idea 10, I got 3 invitations to play against Disco. One would have been enough as he is a good player :-)
http://www.wargear.net/games/join/44419
http://www.wargear.net/games/join/44416
http://www.wargear.net/games/join/44417
Toto wrote:Another bug with tournaments. In the tournament No name Idea 10, I got 3 invitations to play against Disco. One would have been enough as he is a good player :-)
http://www.wargear.net/games/join/44419
This tournament has been restarted.
Gimli wrote:Smoke: boots or skipped turns seem to mess up histories in a few games. I posted about it elsewhere I think.
I'm still trying to run down this bug... it's a tricky one!