I would like to be able to have a scenario where a player will pay bonus to have a territory be able to place units.
In my AA world map board, there are only a few territories that allow placement of units. These territories have factory icons (not the same as the WG engine factory). I would like a player to be able to pay 15 bonus to place a factory on any other territory that would enable that territory to have units placed on it.
The best I can come up with so far is to have a neutral territory that has placement enabled and set the bonus value to -2. Then someone can take the territory and be able to place units. They will be 'paying'' 2 bonus point per turn. Which is sort of a payment plan for the 15 bonus point cost. i would prefer to have the player pay 15 up front to enable placement on a territory.
Any ideas? Ideally some setup where you can place 15 units on a territory you own, have the units disappear and change the territory to enable unit placement.
Do you have abandon on with revert to neutral?
If so, how about a neutral territory with placement and two off map territories, a penalty territory and an off switch territory. The placement territory auto captures the penalty territory which has a -15 bonus. The penalty territory then auto captures the off switch territory. The off switch territory lowers the penalty territory to 0 thereby reverting it to neutral and taking away the -15 bonus. The off switch factory would have to take place after the auto capture of the penalty territory otherwise you would get a -15 bonus again when it got recaptured.
The problem is that you would be able to place units in the placement territory the turn before the penalty.
You could have a unfathomable amount of neutrals in a spot, and then a trigger factory somewhere else that gets rid of them, allowing you to take the territory - (or an auto-capture factory where the territory has one-way borders off it only and placement is enabled)
Or, in A&A, make a side territory (worth -15) and give it fortify only borders to every territory (kinda like the idea you have but it allows placement anywhere).
Or you could have a dormant factory (with a neutral unit count to start) - and make it worth -15 but have placement enabled. Same idea as the -2 bonus (you mentioned above) but it gives you another place to place your units and you have to pay for it.
-I can't see a way to enable placement on any territory and then restrict placement to just that one... maybe there is some kind of code that can change a territories properties in the map. Ozyman might know.
Not much help, but here are my thoughts -
Unit placement is not toggable during a game, so you would have to do something with an extra territory. Maybe you could get access to an off the board territory that had fortifying to the "purchased" territory?
Factories bonuses/behavior are not based on the number of units on a territory. Nygma asked for that a while ago, but I doubt we will see it any time soon. Without something like that, I can't think of a way for something to happen with 15 units that wouldn't happen with 14 units. I've thought about similar things before and have gotten nowhere.
Now that I thought about it a little more, I realized my initial idea was needlessly complicated. All you would need is two territories, the placement territory and a bonus territory. The placement territory would have a continent bonus of -15 and would autocapture the bonus territory. The bonus territory and the placement territory together would have a continent bonus of +15.
Yep. There you go Squint...
Can you post a link to the board here?
Hey Korrum, thx. I came up with an altenate solution that I am now using. I start with the new 'factory' territory which is neutral and has 15 units. Then there is an attack only border with attack and defend both set to 100%. So, when one attacks with 16 units, you will defeat the 15 in the 'factory' territory and lose 15 of your own. You are left with 1 units in your newly acquired territory, effectively having 'paid' 15 bonus to 'build' the factory.
Here is the first game I am using it:
Squint, since the territory is a max-8 unit territory, even though you overstocked to 15 neutrals to begin, it will take 2-3 turns attacking 8 at a time for Britain to take it...methinks. If that's the case, you might be better off placing 12 neutrals there or upping the max-unit-count to 10 or more.
Ahh, thx Thingol, I did not consider you will not be able to attack 16 at once....thats a big complication...I still want to pay 15, and still want the max to be only 8....not sure what to do, dang...the whole point is that is UK wants another factory they will want it on the first round.
Does setting with this Rule work? (I'm not sure I've seen this Rule utilized too much, so not entirely sure if it would help this use case.)
Allow order overloading (Available only with SimulGear setting) | On/Off | If turned On, then territories with a unit maximum can be attacked from a single territory by more than the unit maximum. If turned Off, then territories with a unit maximum can only be attacked from a single territory by the unit maximum. |
What does that one default to?
ratsy wrote:What does that one default to?
Off.
That sounds like a good idea Yertle, it will apply to the whole board, but the extra 'factory' territories are the only ones with maximums. I will give it a try!
Squint - that sounds like a cool set-up. Hope it works for you.
Thx Amidon, and thank you everyone else, I have a game running with the board now so I will soon see if there are any glitches.
Amidon37 wrote:Squint - that sounds like a cool set-up. Hope it works for you.
+1