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  1. #1 / 20
    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    hi all

    The new Native (Javascript based) player has now been set as the default player whenever iOS is detected so you can play WarGear on your iPad / iPod / iPhone. Previously this was not possible as Apple does not permit Adobe Flash to be installed on iOS devices.

    If you would like to test the new player on other devices this is now open to everyone. You can launch the Native player from either the game view page or from the game lists (the little red icon by the game name).

    If you find that you prefer the new player you can set it as the default via this page: http://www.wargear.net/settings/player

    At this stage I am not planning to completely replace the Flash player with the Native version because I have concerns about performance - Flash runs a lot faster than Javascript.

    As usual any feedback please let me know.

    Tom


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    Enginerd weathertop
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    Still working on getting the player to load on Droid platforms?

    I'm a man.
    But I can change,
    if I have to,
    I guess...

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    Shelley, not Moore Ozyman
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    At this stage I am not planning to completely replace the Flash player with the Native version because I have concerns about performance - Flash runs a lot faster than Javascript.

    This is not at all true for me.  Maybe because I routinely have 30+ tabs open, but the flash player is super slow, and the new javascript player runs much faster for me.

     


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    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    Ozyman wrote:

    At this stage I am not planning to completely replace the Flash player with the Native version because I have concerns about performance - Flash runs a lot faster than Javascript.

    This is not at all true for me.  Maybe because I routinely have 30+ tabs open, but the flash player is super slow, and the new javascript player runs much faster for me.

     

    OK thanks good to know. I find it's nice and quick on smaller boards but areas where it's slow are for example where fortify to all connected territories is enabled and it has to draw 100+ borders.


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    Shelley, not Moore Ozyman
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    This map still is broken on the new player:

    http://www.wargear.net/games/player/149641?player=native

     

    Each territory is colored according to the ownership of the territory above it, and the upper left territory is greyed out.  (see screenshot in previous beta thread).


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    Shelley, not Moore Ozyman
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    Also redirecting to board explorer with the new beta player is not as good as the 'board' tab was, because I cannot see the state of the board as I 'explore'.


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    Standard Member RiskyBack
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    Is the politically correct term "Native Player"?

    P.S.  Sorry, I thought the concept for the above joke was funny but really couldn't get the telling worked out. 

    If wars were won by arithmetic
    We'd be ruled by the mathematicians

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    Standard Member j-bomb
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    never mind. insert something funny here, ( )! :)


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    Standard Member j-bomb
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    that did not turn out the way it was supposed too. :(


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    Standard Member j-bomb
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    i will quit drinking tommorrow i swear! :)


  11. #11 / 20
    Commander In Chief tom tom is offline now
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    Ozyman wrote:

    Also redirecting to board explorer with the new beta player is not as good as the 'board' tab was, because I cannot see the state of the board as I 'explore'.

    The direction I'm thinking of going in is incorporating the history view and board explorer into the Native Player. It's more user friendly that way.


  12. #12 / 20
    Brigadier General M57 M57 is offline now
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    tom wrote:

    The direction I'm thinking of going in is incorporating the history view and board explorer into the Native Player. It's more user friendly that way.

    +1 ..though my vote doesn't count as much as yours.

    It should be possible to play WG boards in real-time ..without the wait, regardless of how many are playing.
    https://sites.google.com/site/m57sengine/home
    Edited Fri 6th Jul 06:42 [history]

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    Standard Member AttilaTheHun
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    RiskyBack wrote:

    Is the politically correct term "Native Player"?

    P.S.  Sorry, I thought the concept for the above joke was funny but really couldn't get the telling worked out. 

    I think it prefers to be called, "Little Player(s)" {#emotions_dlg.cylon}

    "If an incompetent chieftain is removed, seldom do we appoint his highest-ranking subordinate to his place" - Attila the Hun

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    Hey....Nice Marmot BorisTheFrugal
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    AttilaTheHun wrote:
    RiskyBack wrote:

    Is the politically correct term "Native Player"?

    P.S.  Sorry, I thought the concept for the above joke was funny but really couldn't get the telling worked out. 

    I think it prefers to be called, "Little Player(s)" {#emotions_dlg.cylon}

    There's a "He is called 'One Who Plays on Apple'" joke in there somewhere too.


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    Premium Member Kjeld
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    On this board, I've noticed twice now that for some reason I can't see the unit counts for the dwarf player (khaki color), even though I can see unit counts for every other player. The problem goes away if I use the flash player. http://www.wargear.net/games/player/166740?player=native


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    Shelley, not Moore Ozyman
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    With the new player, attempting to turn in cards outside of the right phase, gives you a prompt with 'cancel' & 'retry' buttons.  Is there any point in having a 'retry' button.  Should it just be an 'ok' button.


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    Shelley, not Moore Ozyman
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    On the map '10', as soon as someone attacks, the zeros all turn into 'undefined'.  This is in Firefox 12.0.

     


  18. #18 / 20
    Shelley, not Moore Ozyman
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    Ozyman wrote:

    On the map '10', as soon as someone attacks, the zeros all turn into 'undefined'.  This is in Firefox 12.0.

     

    Just got Firefox 13.0.1 and I see the same problem.


  19. #19 / 20
    Standard Member AttilaTheHun
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    Native Player Team Games:

    - The "Team" checkbox should default to checked.

    - When unchecked, the orders Review is currently still showing as an Attack/Fortify order vs. an Attack order.

    "If an incompetent chieftain is removed, seldom do we appoint his highest-ranking subordinate to his place" - Attila the Hun

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    Standard Member AttilaTheHun
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    When Reviewing orders in the Native player, it does not save changes.  I moved my turn orders up/down and then clicked "X" to close the window.  It did not save the order changes.  

     

    I'd suggest either automatically saving changes or putting in an "OK" box that does the same and closes the window.

    "If an incompetent chieftain is removed, seldom do we appoint his highest-ranking subordinate to his place" - Attila the Hun

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