A bit quiet at the moment during holiday season... pending a Player update to fix a number of issues with the History viewer.
26/12/2009 Fixed ranking position not being the same between ranking and home pages
24/12/2009 Prevented continent bonus from being negative
23/12/2009 Added 'AutoBoot pending' icon to game view page (a bomb icon in the turn timer column)
23/12/2009 Fixed bug where replying to a thread then cancelling out set the thread unread icon on
23/12/2009 Designer: Increased minimum player limit to 16
23/12/2009 Changed game list to show old game board versions in game list
23/12/2009 Changed default ranking system from Ranking Score to Board Championship
29/12/2009 Player: Added full page history log view, changed format of log and changed datagrid below board to show history log when in board view
29/12/2009 Player: Enabled History log and viewer for non-Premium members
29/12/2009 Player: Updated history log view to show skips / boots
29/12/2009 Player: Show unitcount and seat when attacking territories with Fog on and retain information during turn
29/12/2009 Player: Fixed total bonus appearing as +-x for negative continent bonus values > territory bonus
29/12/2009 Player: Fixed bug "Error #2025: The supplied DisplayObject must be a child of the caller"
29/12/2009 Player: Added keyboard shortcut 'Z' to undo last unit placement / territory selection
29/12/2009 Player: Added keyboard shortcut 'X' to undo all unit placements / territory selections
29/12/2009 Player: Added keyboard shortcut 'S' to apply unit placements / territory selections
29/12/2009 Fixed a number of bugs relating to the display of history with Fog enabled
Fantastic Tom! Fogged maps had me feeling completely gimped here.
No problem :) Few minor changes over the last 2 days
1/01/2010 Fixed game history not appearing for Finished games
1/01/2010 Added notifications to board passes / fails
1/01/2010 Fixed starting scenario issue where scenario defined territories were counted as player owned territories when defining the initial unit counts
1/01/2010 Fixed review game fog settings allowing eliminated players to show in game list
31/12/2009 AutoBoot / AutoSkip updated to ignore vacation settings for Lightning mode games
Updates made over the last week:
11/01/2010 Added Public Beta switch to aid designers in testing their boards.
08/01/2010 Updated board review page to list boards by status instead of review games
08/01/2010 Added link to board design page to review pages
08/01/2010 Designer - Added check that Max players is greater than or equal to Min players
04/01/2010 Designer - Added card deck support
04/01/2010 Added cards tab to Board view page
04/01/2010 Updated board promotion code so new versions of boards don't appear as new board designs on Home page
04/01/2010 Updated in-game message box to improve usability
12/01/2010 Moved player profile wall post box to top of page
12/01/2010 Hosts can now boot at 1x turn time in Private games
12/01/2010 Updated board review page to show reviewers name if there was a version update by the Designer
12/01/2010 Boards which are updated to Live without review now retain original reviewers name
12/01/2010 Standard members can now still update their existing board designs - this is limited to creating new versions of existing boards, completely new boards are not allowed
12/01/2010 Added new notification of board review pass / fail sent to all board reviewers
13/01/2010 Added option to choose notification type for Board reviewer messages
13/01/2010 Game designer can post messages in Private Dev games, see all Private Dev games on their board designs
13/01/2010 Implemented open game filtering as per http://www.wargear.net/forum/showthread/394/The_Queue_Thread (thanks all!)
13/01/2010 Allow hiding of unwanted games from open game lists
14/01/2010 Moved home page max game settings to preferences page
14/01/2010 Added hard limit of 50 open games started by one player
14/01/2010 Fixed styling issues (particularly bullet points) in board about page
tom wrote:13/01/2010 Added option to choose notification type for Board reviewer messages
I'm not sure when Temple was released, but I changed my notification type to PM and I wasn't notified at all.
Jigen wrote:tom wrote:13/01/2010 Added option to choose notification type for Board reviewer messages
I'm not sure when Temple was released, but I changed my notification type to PM and I wasn't notified at all.
I could be wrong about this, but aren't the Board Reviewer Messages sent when a Review game has been completed? If so then I assume it's because the Temple review game didn't complete, it was Passed then Terminated. I could be wrong or there could be something wrong though too.
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
tom wrote:
12/01/2010 Added new notification of board review pass / fail sent to all board reviewers
Jigen wrote:tom wrote:
12/01/2010 Added new notification of board review pass / fail sent to all board reviewers
Ahhh gotchya, then ya I don't think I get those either (with Review Messages set to Email).
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Sorry, fix will go out tonight.
21/01/2010 Added board review system
21/01/2010 Change minimum territory bonus calculation - see http://www.wargear.net/forum/showthread/450/Minimum_bonus_quirks
19/01/2010 Added board designs tab to player profile
18/01/2010 Changed text at top of Create Game page for Dev / Beta games
18/01/2010 Fixed notifications not going out properly to reviewers
18/01/2010 Fixed http://www.wargear.net/forum/showthread/449/Black_on_Black_Text#post_1
Not much happening at the moment while the Player update is being worked on - sorry for the delay on this, it's turned out to be a lot more work than I thought trying to get everything in.
27/01/2010 Fixed bug where board reviews were lost when boards were updated to a new version
27/01/2010 Fixed bug where review games disappear when boards are updated to a new version
27/01/2010 Added new in-game message notification icons to game list, game view and game player pages
25/01/2010 Designer - fixed bug when editing borders / modifiers where the wrong border was selected / edited
25/01/2010 Fixed bug when submitting boards with seats + colors locked where they still allowed color selection
25/01/2010 Added notifications to designer for boards being rated
The Player update has been postponed until tomorrow due to issues found during testing.
28/01/2010 Player - Fixed bug where card names weren't visible when in work mode
28/01/2010 Player - Fixed bug where discarded reserves weren't correctly identified in game log
28/01/2010 Player - Fixed bug where team transfers were shown in Player when team transfer is disabled
28/01/2010 Player - Fixed bug where date field in History log was 1 month out
28/01/2010 Player - Fixed bug where placing units and then switching to another tab then switching back lost placements
28/01/2010 Player - Fixed 'History data load failed' bug
28/01/2010 Player - Enable game History when game ends for games where history viewing is blocked
28/01/2010 Player - History viewer updated to display "asm traded cards (CCC) for 15 armies"
28/01/2010 Player - History viewer skips to start of first turn (non-retrospective, i.e. affects future games only)
28/01/2010 Player - Prompt when player has a card set to trade at start of turn (optional)
28/01/2010 Player - Jump back to Play tab when you have no more sets after trading cards
28/01/2010 Player - Added card set notification icon to show when you have earned a card
28/01/2010 Player - Disabled Play mode buttons when you must trade cards to continue
28/01/2010 Player - Updated board info tab - added tooltips for border types + new continent browser popup
28/01/2010 Player - Added tooltips for territory names
28/01/2010 Player - Added 'Intelligent Fog'
28/01/2010 Added new player preference setting to allow turning on / off of card set notifications
28/01/2010 Fixed bug where transfers / fortifies out of capitals with all units was blocked when revert to neutral was set to 'Never'
28/01/2010 Added site notification message (top right corner on all pages) for when the game engine is halted due to site updates
28/01/2010 Removed text for designers on the ratings page for their own boards
So in summary a bunch of bug fixes for the Player plus some minor visual updates.
Re: Intelligent Fog - this is an update to the way the fog log is calculated and displayed. Essentially the difference is that instead of just showing a 'Fogged' entry for all moves that aren't your own, now if there are any visible change to the boardstate it will show you the corresponding log entry (with details such as unit counts, source & target territory names obscured as appropriate). This should make it easier to see what's going on in foggy games. The history log should also load up a LOT faster in larger foggy games as well. Thanks to suggestions from Norseman and Yertle for this one.
I want to take a moment here to compliment you on your incredible work ethic and programming skill, Tom. I logged in today and noticed the tooltips for territory names and rushed over here to see if what I was seeing was real, so I could gush about how great it was. But this list of 'minor' fixes is pretty damn incredible. 'Intelligent fog' is like light-years beyond what any other sites out there are doing and it's frankly amazing how much you get done in so little time.
And perhaps the most incredible part of all - you have this ability to see through all the chaff, the dozens of suggestions you get, and cut right down to the very most awesomest improvements and just add those.
Cramchakle wrote: [anything]I agree
asm wrote: I want to take a moment here to compliment you on your incredible work ethic and programming skill, Tom. I logged in today and noticed the tooltips for territory names and rushed over here to see if what I was seeing was real, so I could gush about how great it was. But this list of 'minor' fixes is pretty damn incredible. 'Intelligent fog' is like light-years beyond what any other sites out there are doing and it's frankly amazing how much you get done in so little time.
And perhaps the most incredible part of all - you have this ability to see through all the chaff, the dozens of suggestions you get, and cut right down to the very most awesomest improvements and just add those.
Adding on to this, tom you do have incredible vision. Pulling everything together and really making it better than most of our suggestions and really knowing what you're doing, really great to see!
Pat on the back!
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
All that being said - I love the 'Prompt when player has a card set to trade at start of turn' feature (I believe I was one of the people that suggested this waaaaay back when we debated it), but I think it should be a little more clear as far as like.... well let me just suggest.
Right now it seems that 'OK' takes you to trade cards and the 'X' takes you to your turn? What about 2 buttons that say "Trade cards" and "Play turn" instead?
EDIT: On the other hand I do love that now after you trade a set you don't have to click back to the Player anymore, it takes you there automatically. Very insightful fix.
Cramchakle wrote: [anything]I agree