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    Premium Member Yertle
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    Either the help is incorrect or there's something wacky here.  In some of my games I have a White Dot (when I'm Dark Green), some of them I have a Black Dot (when I'm Lime).  Is this correct or wacky?

    It would also be cool if you could hover over the other player colors and it would show their name without going into the game.


  2. #2 / 15
    They see me rollin' IRoll11s
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    Dots are white or black based on the color value of the player. Dark colors make white dot, light colors make black dot.


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    Premium Member Yertle
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    Makes sense, Help could be updated IMO.

    By the way, the white dot makes me feel eliminated :P

    Edited Mon 9th Nov 02:05 [history]

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    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    Yep IRoll11s is correct... I'll see if I can make it hoverable as well


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    Enginerd weathertop
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    ditto to Yertle's comment. all colors should have the same color to indicate 'this is you' - black is used on WF and really the only time you can't tell is when your color is black also. similarly, the same color needs to be used for an eliminated state - again WF uses white.

    i'm fine if you want/plan to use different colors so not to imitate WF too much, but they need to be consistent whatever you choose.


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    Standard Member Vataro
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    weathertop wrote: ditto to Yertle's comment. all colors should have the same color to indicate 'this is you' - black is used on WF and really the only time you can't tell is when your color is black also. similarly, the same color needs to be used for an eliminated state - again WF uses white.

    i'm fine if you want/plan to use different colors so not to imitate WF too much, but they need to be consistent whatever you choose.

    Isn't the black dot on WF to indicate whose turn it is, not what color you are? I thought that was the purpose of the bars surrounding your player color...


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    Enginerd weathertop
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    on WF yes the black dot indicates the turn, but here there's an underline.

    i was only providing an example where one colored dot is all thats needed and the only time there's a problem is in the same color box. so here we have (for arguments sake) black box is you, white box is you (or anyone else) eliminated, black underline is whose turn.

    i do LOVE the turn time on the front page!


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    Commander In Chief tom tom is offline now
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    My reasoning was I wanted to get rid of the problem where the black dot was invisible when you were black (or a very dark color). I accept that it's not quite as readable as a uniform dot color so I'll change it.


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    They see me rollin' IRoll11s
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    How about:

    indicators.png

     

    You could avoid all color issues this way.

     


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    Commander In Chief tom tom is offline now
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    Very nice! I assume the circle is the current player? Do you think the rectangle around the circle should be the offset color so that very light colors are still shown clearly?

    Everyone else cool with this plan before I work on implementing it?


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    They see me rollin' IRoll11s
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    I think if you have a 1 pixel black border around the circle it would work even with players who pick white.

    Oh and if you go with this.. the X mark for eliminated, don't beat yourself up trying to make a circular X mark for the circle, since the only person who would ever see it would be the player who was eliminated =]


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    Enginerd weathertop
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    a circular x would never happen. if an eliminated player is an x, and a current turn is a circle, you'd never have the eliminated player have a current turn.

    i kinda like the x/o option!


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    Premium Member Yertle
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    I like it...although do you plan to add the ability of Map Designers to change player colors or any new sets of colors? If so they may get a bit indistinguishable with the large white box and the smaller actual player color. I had thought about this before 11s suggestion, with the current Player Bar it could also have potential problems. (I think you are hitting on this tom)

    The circle is Your color right, the black bar is still the player's turn right? If that is the case there should be an X in the circle as well if You are eliminated IMO.

    Do I have all that correct?


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    They see me rollin' IRoll11s
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    Oh, I had meant the circle to be YOU, the underline bar would still be current turn.

    And if you are eliminated then sure throw the X over the circle, I just meant don't worry about throwing a circular X over the circle, since that little bit of graphical perfection would only be noticed by the person who is already eliminated from the game.

    Edited Wed 11th Nov 00:51 [history]

  15. #15 / 15
    Commander In Chief tom tom is offline now
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    Ok so I partially implemented your idea in the end... the circle just looked crappy no matter how it was drawn so I decided to go with the central square to denote 'My color'. The color of the central square is offset so if you are black it will be white.

    Eliminated players get crosses. There's now no differentiation between another eliminated player and yourself being eliminated but noone seems to care much about that.

    The turn bar is the same as before. I think having x's is more intuitive for new players than the Warfish colored dot system and it doesn't suffer from the drawbacks where player colors match the dot colors.

     

    Edited Wed 11th Nov 03:23 [history]

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