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    Premium Member Kjeld
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    Does anyone know how big an area is needed to clearly display the unit counts (say limited to 2 digits) on a territory? I have a big hex map that I'm working on with terrain features, and I'm trying to figure out how to integrate a clear space to display the unit counts without obscuring either the number of units or the terrain icons. To do that, it would be really helpful to know how many pixels (A x B) I should set aside for the unit count display.


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    Colonel M57 M57 is offline now
    Standard Member M57
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    Could you take a screen shot of the number 88 or 00, crop it to size and put it in your standard image editor?

    I'd do it for both players -- the fonts are different..

    https://sites.google.com/site/m57sengine/home
    Edited Wed 10th Jul 14:28 [history]

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    Premium Member Ozyman
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    I had a post about this a few years back.  I think Yertle had an estimate & IIRC it was around 32x32 px.

     

    Found the old thread:

    http://www.wargear.net/forum/showthread/1396/minimum_territory_size

    From that discussion, Yertle recommended 21x20 squares as the minimum

    Edited Wed 10th Jul 15:22 [history]

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    Premium Member Kjeld
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    Cool, thanks!


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    Premium Member Yertle
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    M57 wrote:

    I'd do it for both players -- the fonts are different..

    This is true...and throws things off :P  A couple of my boards have had unintended side affects by the differences between the Flash version and Native version.  I believe the Native version has bigger text and actually a pixel or two difference in placement.  So I'm not entirely sure the recommended is still accurate :/

    If I could figure out how to draw a line in Photoshop I would be a lot more well off with the Mac thing...

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    Premium Member Kjeld
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    Ok, well, I'll test it out. I think I came up with a solution for unit placement in my hex tiles that should leave plenty of room and still look good.


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