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    Premium Member Yertle
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    {#emotions_dlg.mood}


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    Pop. 1, Est. 1981 Alpha
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    ?

    Never Start Vast Projects With Half Vast Ideas.

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    Major General asm asm is offline now
    Standard Member asm
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    Tesc's suggestion is a pretty good quick n dirty way to do it without getting into too much complicated math. And doesn't have to deal with 'player skill level' which gets us into questionable territory.

    Except I think he's got it backwards. More rounds = harder, not easier. Some sort of juggling with # of rounds and # of players and you've got a number.

    Just doing my part to hold in Risky's big deal-ness

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    Standard Member Tesctassa II
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    asm wrote: Except I think he's got it backwards. More rounds = harder, not easier. Some sort of juggling with # of rounds and # of players and you've got a number.

    Umh... when I wrote that I thought that with less rounds you can't miss a game, while with more rounds you can. But probably this is questionable

    (=


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    Major General asm asm is offline now
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    Basically my contention is that the more games in a tournament, the more confident one can be that the eventual winner 'deserved' the win. With fewer rounds you can get lucky a couple of times and win a tournament, so that should be less rewarding.

    Just doing my part to hold in Risky's big deal-ness

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