207 Open Daily games
3 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 7.43 out of 10 [21 ratings]
  • Difficulty: Beginner
  • Created Date: 13th Jan 2010
  • Release Date: 19th Jan 2010
  • Games Played: 271

Design Information
Territories 108
Continents 17
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
Magic User
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Fighter Default
2 Ranger Default
3 Monk Default
4 Assasin Default
5 Illusionist Default
6 Bard Default
7 Paladin Default
8 Cleric Default
9 Rogue Default
10 Theif Default
11 Druid Default
12 Psion Default
13 Cleric Default
14 Mage Default

Board Description

Admit it, how many times did you turn in your math homework and accidentally turned in your scetch for the MOST BITCHING DUNGEON EVER!

I did it several times and I even had totally cool pics of my characters. This is an homage to what I did before Online Strategy Based Dice Rolling Simulation Websites started to allow me to design maps.

Nothing fancy here. The bonuses are on the map. Do whatever you like with the options. Try some fog, play it as teams, play with lots of people or just 1 other person. Have fun because I got a detention for turning this in!

Try not to get a paper cut when planning your moves.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone