Out of all the boards available, this has to be the one I enjoy the most. Depending on how many people you have playing, this game *can* last quite a long time. However, tweaking some settings can easily speed things up before starting the game.
I'll have to try this as a team board sometime. Without teams, it just seems to drag on forever, which is particularly annoying when I have very little chance of winning.
I have mixed feelings about this board. In individual play, this board is almost intolerable. Like most large Risk-style boards, which is pretty much what this is, the board itself is much less important than who you're playing against. Will everyone go straight to "crab mode" and keep pulling the leader of the moment into oblivion, or will everyone decide early on that it's better for *someone* to win the game than it is that *they don't lose*? Usually, everybody goes for crab mode, which means you're looking at spending a few months working through turn after interminable turn until the cards scale high enough for someone to actually press an advantage.
Team play, on the other hand, is an entirely different animal. This board is big enough where teams can establish themselves, but small enough where the copious choke points around the map are sufficient for well-organized teams to cover each other. Consequently, games go quickly and satisfyingly, with more of an emphasis on tactical game play and less of an emphasis on successful attrition management.
For individual play, I'd give this board a 4. It's that bad on your own. For team play, I give it an 8-9. For this review, I'm averaging the two and rounding up because I'm feeling nice.