99 Open Daily games
5 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: KrocK
  • Rating:
  • Rating Score: 8.57 out of 10 [14 ratings]
  • Difficulty: Intermediate
  • Created Date: 27th Jan 2011
  • Release Date: 13th Aug 2010
  • Games Played: 130

Design Information
Territories 335
Continents 48
Advanced Features View Only Borders
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10 11
12 13 14 15
16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Body Parts
Key Set
Horadric Cube
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Warning: This game that you are about to play may take a very long time!

best played with 10-14 players, not intended for lightning games.

Items and their abilities

Charms - Control all 4 spaces around it and receive 4 troops

Runes - Control all 3 spaces around it and receive 3 troops

Talisman - Control all 3 spaces around it and receive 2 troops. Each of the 3 spaces that surround the Talisman can hold 40 troops

Skulls - Control all 3 spaces around it and receive 2 troops. Each of the 3 spaces that surround the Skulls can see through the fog up to 5 spaces away. Each of the spaces that surround the Skulls can see one of the other spaces that surround the other Skulls.

Rubies - Control the 2 space around it and receive 1 troop. Any space that is attached to the Ruby can attack the Ruby Orb.

Sapphires - Control the 2 space around it and receive 1 troop. Any space that is attached to the Sapphire can attack the Sapphire Orb.

Ruby/Sapphire Orbs - Orbs can hold unlimited troops. Orbs can attack any gem of the same color, and can see the surrounding spaces of each gem of the same color.

Board rules:

- You must control all spaces that surround a item to get the bonus

There is a 25 troop limit on all spaces (Excluding: Talisman and orb spaces)

- 3 fortifies (to any connected)

- Cards start at 4 and increase by 1 for each card set turned in 4,5,6,7,8...(you can hold a max of 5 cards at a time)

- Elimination bonus of 15 troops for eliminating a player

some ideas on loan from: http://us.blizzard.com/en-us/games/d2/index.html

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 0 units per x territories owned6
Minimum bonus units per turn4
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory2
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone