123 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 3.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.75 out of 10 [36 ratings]
  • Difficulty: Beginner
  • Created Date: 6th Jun 2013
  • Release Date: 6th Aug 2010
  • Games Played: 827

Design Information
Territories 83
Continents 87
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Survival Guides
Defense Stations
Survival Kits
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Maroon Default Default
2 Black Default Default
3 Orange Default Default
4 Green Default Default
5 Yellow Default Default
6 Navy Default Default
7 Purple Default Default
8 Cyan Default Default
9 Blue Default Default
10 Lime Default Default
11 Violet Default Default
12 Red Default Default

Board Description

Zombie States of America: Default

2012 The Zombie Civil War - No one expected the zombies to be intelligent, and never did it cross anyone's mind that they would set up their own system of government, but that's exactly what happened...and now they want to take over the rest of the United States!

Human states (outlined in blue) outnumber the zombie states (outlined in red) but the zombies have advantages of their own. A +1 bonus is awarded for the occupation of two bordering human states, while a +2 bonus is awards for the occupation of two bordering zombie states. The zombies are also relentless in their attacks, thus they can attack bordering human states with a +1 attack modifier. Basic gameplay and movement beyond that!

Important Note: Tennessee and Mississippi human states are single territories separated by zombie states. Fun Note: The zombie states' names and locations come from actual proposed states in the lifespan of the United States.

Will the zombies prevail and begin a new nation of the dead? Or will the humans restore the land to what it once was?

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned6
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 83
Continents 87
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Survival Guides
Defense Stations
Survival Kits
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Maroon Default Default
2 Black Default Default
3 Orange Default Default
4 Green Default Default
5 Yellow Default Default
6 Navy Default Default
7 Purple Default Default
8 Cyan Default Default
9 Blue Default Default
10 Lime Default Default
11 Violet Default Default
12 Red Default Default

Board Description

Zombie States of America:

Human Victory

2012 The Zombie Civil War - No one expected the zombies to be intelligent, and never did it cross anyone's mind that they would set up their own system of government, but that's exactly what happened...and now they want to take over the rest of the United States!

In this scenario all zombie territories start as neutral!

Human states (outlined in blue) outnumber the zombie states (outlined in red) but the zombies have advantages of their own. A +1 bonus is awarded for the occupation of two bordering human states, while a +2 bonus is awards for the occupation of two bordering zombie states. The zombies are also relentless in their attacks, thus they can attack bordering human states with a +1 attack modifier. Basic gameplay and movement beyond that!

Important Note: Tennessee and Mississippi human states are single territories separated by zombie states. Fun Note: The zombie states' names and locations come from actual proposed states in the lifespan of the United States.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned6
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 83
Continents 18
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Past
Present
Future
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Maroon Default Default
2 Black Default Default
3 Orange Default Default
4 Green Default Default
5 Yellow Default Default
6 Navy Default Default
7 Purple Default Default
8 Cyan Default Default
9 Blue Default Default
10 Lime Default Default
11 Violet Default Default
12 Red Default Default

Board Description

Zombie States of America:

Ninja Nation

December 21, 2012 The Surprise - If no one expected the zombies to be intelligent, then absolutely no one expected the citizens of the USA and the ZSoA to be overthrown completely by ninjas! The citizens barely put up a fight against the ninja clans. Thus, Ninja Nation was born! Clan areas have been designated in the new Ninja Nation and a massive tournament has been held to identify the top clan! Who will come out as the master clan?

Basic movement (no border modifiers present in this scenario) and bonuses as displayed on the board!

Important Note: Tennessee and Mississippi are single territories separated by other states.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned6
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 83
Continents 87
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Survival Guides
Defense Stations
Survival Kits
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Navy Default
2 Maroon Default
3 Black Default
4 Orange Default
5 Green Default
6 Yellow Default
7 Purple Default
8 Cyan Default
9 Blue Default
10 Lime Default
11 Violet Default
12 Red Default

Board Description

Zombie States of America: Versus

2012 The Zombie Civil War - No one expected the zombies to be intelligent, and never did it cross anyone's mind that they would set up their own system of government, but that's exactly what happened...and now they want to take over the rest of the United States!

In this scenario the starting scenario is laid out for a 1vs1 zombie vs human battle royal!

Human states (outlined in blue) outnumber the zombie states (outlined in red) but the zombies have advantages of their own. A +1 bonus is awarded for the occupation of two bordering human states, while a +2 bonus is awards for the occupation of two bordering zombie states. The zombies are also relentless in their attacks, thus they can attack bordering human states with a +1 attack modifier. Basic gameplay and movement beyond that!

Important Note: Tennessee and Mississippi human states are single territories separated by zombie states. Fun Note: The zombie states' names and locations come from actual proposed states in the lifespan of the United States.

Will the zombies prevail and begin a new nation of the dead? Or will the humans restore the land to what it once was?

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned8
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countMedium
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 83
Continents 87
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Survival Guides
Defense Stations
Survival Kits
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Maroon Default
2 Black Default
3 Orange Default
4 Green Default
5 Yellow Default
6 Navy Default
7 Purple Default
8 Cyan Default
9 Blue Default
10 Lime Default
11 Violet Default
12 Red Default

Board Description

Zombie States of America:

Zombie Zoo

2012 The Zombie Civil War - No one expected the zombies to be intelligent, and never did it cross anyone's mind that they would set up their own system of government, but that's exactly what happened...and now they want to take over the rest of the United States!

In this scenario all human territories start as neutral!

Human states (outlined in blue) outnumber the zombie states (outlined in red) but the zombies have advantages of their own. A +1 bonus is awarded for the occupation of two bordering human states, while a +2 bonus is awards for the occupation of two bordering zombie states. The zombies are also relentless in their attacks, thus they can attack bordering human states with a +1 attack modifier. Basic gameplay and movement beyond that!

Important Note: Tennessee and Mississippi human states are single territories separated by zombie states. Fun Note: The zombie states' names and locations come from actual proposed states in the lifespan of the United States.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned6
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone