http://www.wargear.net/boards/view/Castles
This is the favorite of my maps so far. I'm very excited to share it with you.
As a helpful tip, don't go rushing into a castle right away, or you'll find yourself out of the game just as quickly.
Awesome board, thanks! Cram's just trying to trick everyone, best strategy is to get a castle as quickly as possible... (just kidding)
So, I don't know if I'm missing something in the Rules or help files for capital city capture, but it seems like some of the territories of an eliminated player become yours upon elimination, while others just turn neutral. Are there rules governing this behavior? -H
I've been wondering the same. Sometimes it seems like I get all of 'em and other times, almost none.
Cramchakle wrote: [anything]I agree
when you set capitols you can also set a asimillation % from 1-100% It seams that you cant check the % from in the game.... maby tom can allow this.
I did not know that. Nice find, Krock. Thanks.
Do you know if the settable percentage is a dice roll for each potentially capturable territory or a straight percentage of total conversion?
Cramchakle wrote: [anything]I agree
asm wrote: I did not know that. Nice find, Krock. Thanks.
Do you know if the settable percentage is a dice roll for each potentially capturable territory or a straight percentage of total conversion?
I set the assimilation on this map at 33%. I honestly don't fully understand how it determines what gets assimilated or not. I also don't really understand if you get 33% of the armies or 33% of the territories or 33% of the armies on 33% of the territories, etc. But enough play testing landed me at 33% as a good balance between fun and game ending power-shifts.
Frankly, I don't really like the large portions of the map turning neutral; especially when the game is down to only a few players. However, when I had the assimilation set higher, the elimination avalanches were huge. The only other thing I could imagine is if instead of turning neutral, the conquering player would get his 33% (or whatever its set at) and the rest of the territories would be redivided at random amongst all the remaining players (including the conqueror). I dunno, that's more just speculation than an actual suggestion.
You can see the assimilation rules in the Board Rules page (http://www.wargear.net/boards/view/Castles/Rules), but not in the Flash (I think I've mentioned this before, but dunno if tom ever commented on it).
I keep meaning to go back and check a recent game of Castles, because I think there was a time when I took out a player via a Capital and didn't get either 33% of the territories nor the armies.
Somehow in the Help I had put it was % of units, and I thought that came from tom, but I can't currently find where he said that, so I'm a bit unsure if it is right in the Help :P.
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Yep that's right Yertle, it's calculated on a per unit basis, not a per territory basis as this introduces a problem whereby you might assimilate 30% of the territories but only 1% of the units if a player has a big stack of units.
So, on a per territory basis the engine calculates how many units have been assimilated. If it's zero then the territory reverts to neutral. Otherwise, the conquering player gets the territory + the number of assimilated units.
tom wrote: Yep that's right Yertle, it's calculated on a per unit basis, not a per territory basis as this introduces a problem whereby you might assimilate 30% of the territories but only 1% of the units if a player has a big stack of units.
So, on a per territory basis the engine calculates how many units have been assimilated. If it's zero then the territory reverts to neutral. Otherwise, the conquering player gets the territory + the number of assimilated units.
So, using 33% as an example, if a player has fewer than 3 armies on a territory, you will never assimilate it?
Cramchakle wrote:tom wrote: Yep that's right Yertle, it's calculated on a per unit basis, not a per territory basis as this introduces a problem whereby you might assimilate 30% of the territories but only 1% of the units if a player has a big stack of units.
So, on a per territory basis the engine calculates how many units have been assimilated. If it's zero then the territory reverts to neutral. Otherwise, the conquering player gets the territory + the number of assimilated units.So, using 33% as an example, if a player has fewer than 3 armies on a territory, you will never assimilate it?
*edit* Read tom's reply, it's better.
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Cramchakle wrote:So, using 33% as an example, if a player has fewer than 3 armies on a territory, you will never assimilate it?
No - you have a 33% chance of assimilating each unit.
Ahhh, that is very helpful - thanks!
tom wrote:Cramchakle wrote:So, using 33% as an example, if a player has fewer than 3 armies on a territory, you will never assimilate it?
No - you have a 33% chance of assimilating each unit.
So, in a game with relatively high troop counts (>3 on each territory) and a 33% assimilation rate; there is a rather high probability that you will get all of the territories?
That seems counter-intuitive to me, but I guess if you understand the numbers going in, it's not so bad.
Yes, very interesting strategical implications.
(not really, I just like eliminating people regardless)
Cramchakle wrote: [anything]I agree
Re-released with Dual-layer graphical support.
Hugs and kisses,
Cram
Cramchakle wrote: Re-released with Dual-layer graphical support.
Hugs and kisses,
Cram
Nevermind. Update rescinded for now. Look for it later today.
You're very affectionate when you re-release your boards.
Okay. Now you can play on it.
For posterity's sake, I would just like to mention how beautiful that map is.