(Original idea from Ozyman - Original Forum Discussion)
If you're working with someone on a complicated board design and are finding it difficult to describe (or understand) the way to set things up, or even if you're just trying to piece together a tricky way to use Factories all by yourself, give the WarGear Modeling Language a try.
It doesn't have to be pretty. Scribble it out, scan it, and then post it on the board's Wiki.
Check this out if you want to see them in action on a Wiki.
* Mods to Territory Attributes can be included inside the territory.
* If there's a common system of mods that is found across numerous territories, a special footnote character can be included in the territory.
Learn about how Factories work here.
Horizontal and vertical paths are preferred because of left/right and up/down conventions.
Lines that intersect ignore each other.
In this modes T30 borders T32, and T31 borders T33 ONLY.
T31 does NOT border T32
..and while this is an acceptable way to connect them all..
Note with the last example simple dice modifiers can be included when they apply to all attacks going to that territory, but the previous example might be necessary to use if more complex dice modifiers are involved.
Sure, why not?
|WG Map Element||is represented in the WGML with|