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- Designer Workshop - w/ Tutorials
This is an old revision of the document!
Welcome to the new and improved Random Mazes.
This page is for the (soon to be released) 2nd Edition of this map.
Here is what was improved over the 1st version:
Seat # | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Map Size | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
8×8 | 0 | 4 | 6 | 7 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
12×12 | 0 | 5 | 7 | 8 | 9 | 9 | 10 | 10 | 10 | 10 | 11 | 11 | 11 | 11 | 12 | 12 |
16×16 | 0 | 6 | 9 | 11 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 15 | 15 | 16 | 16 |
Maps come in 3 varities. “Open” will have lots of ways to move between two points. “Constricted” has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.
Some scenarios are designated “Line of Sight”. These add vision borders, but are locked to Medium Fog.
Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.
An unlimited number of units can be held in reserve.
This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.