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    Premium Member Kjeld
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    Standard Member StepOnMe
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    Looks pretty fantastic! Already joined a game & can't wait for it to start!

    ~StepOnMe - there's none like her!

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    Premium Member KrocK
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    There is a extra modifier: The Blue Mountains -> Cardolan


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    Premium Member Yertle
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    KrocK wrote: There is a extra modifier: The Blue Mountains -> Cardolan

    I went and fixed this in the Live version. 

    Any problems/concerns (should have been left for whatever reason), just let me know Kjeld!

    Easter - The celebration of death, of resurrection, of life, and of a promise fulfilled.

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    Premium Member Kjeld
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    EDIT: Yertle ninja'd me.

    Edited Mon 5th Apr 10:06 [history]

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    Premium Member Kjeld
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    Some people seem to have issues that Rhun is only +2, when all other 4-territory continents are +3 or +4 (in the case of Angmar). While at first glance this might seem unfair, it actually balances out the board quite well. The NE corner is easy to defend (one territory in the 3-territory Rhun border defends with d8), and there's nobody behind you. The expansion prospects are pretty easy, as you can grab Mirkwood without too much trouble, and then you've got the buffer zone of Rhohavion (which is such a pain to hold that at least in the early game nobody will really go for it). Angmar, by contrast, doesn't have good expansion options -- once you're there, it's pretty tough to start carving out an empire with the vast Arnor and Eriador to one side, and Rhohavion to the other. Plus, you're fortress is in the center, so you can't take advantage of the d8 defense dice to help hold your continent.

    So all in all, I'm sticking to Rhun = +2. The smaller bonus is offset by the relatively greater tactical advantage on the map.


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