211 Open Daily games
1 Open Realtime game
    Pages:   1   (1 in total)
  1. #1 / 7
    Standard Member sulli
    Rank
    Private
    Rank Posn
    #1031
    Join Date
    Jan 14
    Location
    Posts
    14

    I've noticed that late in games when a player is basically out (especially when there is no bonus for elimination so people aren't as keen to go after the remnants) people generally have to ignore the game to get booted.  I've never seen a resignation actually accepted by everyone in a public game (granted I don't play that often).  I think it would be a nice change to either add a "skip me" button or better still just automatically skip anyone who has tried to resign when their turn comes up.  

    That way we don't have to wait 24 or 48 hours and totally slow the game down.  As it is, if you click resign and nobody accepts it, the person just waits it out until they get booted.  This would be exactly the same thing, but instead of the game waiting for 48-144 hours for the guy to get skipped twice and booted it would continue at a better pace.

    It seems like it would be a pretty easy change, right?


  2. #2 / 7
    Major General asm asm is offline now
    Standard Member asm
    Rank
    Major General
    Rank Posn
    #20
    Join Date
    Nov 09
    Location
    Posts
    1686

    When you join a game, you agree implicitly to play each of your turns to the best of your ability. To do otherwise is to break the social contract of the site. Surrendering or stalling out impacts players differently depending on turn order and balance of power. I've lost games I should have won because somebody decided to stop participating (and I'm sure I've had the reverse experience even if it doesn't quite stick out the same way in memory). The only fair and sporting thing to do is to, you know, play.

    So, I'd oppose any 'fix' of this nature.

    Been gone a while. You all did a good job holding down the fort.

  3. #3 / 7
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #40
    Join Date
    Nov 09
    Location
    Posts
    3449

    I agree with both of you.  asm - yes it would be great if players would continue to play with good intention even when it's hopeless, but since changing human nature is impossible, I like the idea of quick boots for someone who has tried to resign.


  4. #4 / 7
    Standard Member ratsy
    Rank
    Brigadier General
    Rank Posn
    #65
    Join Date
    Jul 10
    Location
    Posts
    1274

    When trying to resign, your boot timer uses a shorter interval. 

    Normally, I can see most of the pros and cons in a thing - but I'm having a hard time seeing how the idea could be "Bad"...

    Asm: it's ignoble - fair enough

    anyone got anything else?

     

    "I shall pass this way but once, any good I can do, or kindness I can show; let me do it now. Let me not defer nor neglect it, for I shall not pass this way again." -Stephen Grellet

  5. #5 / 7
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    getting booted is (or should be a penalty) that lingers in that many players would prefer not to play with players who are booted often.   One less obvious problem with resignation and booting in general is that often the resulting position favors a certain player, or players, which is the reason that I do not accept resignations in many situations.  I'm with ASM on this one; the statis quo makes it uncomfortable for all, but no less easier on the player who's looking to get out of the game.

    Card Membership - putting the power of factories in your hand.
    Edited Tue 3rd Nov 14:51 [history]

  6. #6 / 7
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #40
    Join Date
    Nov 09
    Location
    Posts
    3449

    I guess I'd rather see some kind of boot penalty to encourage players not to get booted than to have a quick boot option.


  7. #7 / 7
    Premium Member Chele Nica
    Rank
    Lieutenant General
    Rank Posn
    #6
    Join Date
    Dec 14
    Location
    Posts
    627

    I'm going to sound like a pain in the a##, but ranking by order of elimination would encourage players to stay in the game till then end, as you would have an incentive to keep playing till you're eliminated. 

    I disagree with asm that's it's unfair to surrender in a multiplayer game, if there's no way to win, and you get no benefit from continuing to play, what's the point? How do you show you're going to continue to play in a way that's fair to everyone? 

    As it is now, without the incentive of ranking my elimination order, I have the following strategies to get eliminated fast when's it's obvious I'm not going to win:

    1. Surrender

    2. Post a message on the message board telling everyone i've surrendered (some people don't notice the "accept surrender" box, but will see a message). 

    3. Attack whoever is not accepting my surrender and/or someone who can eliminate me fast.

    4. In very rare circumstances, tell one or all players exactly where my armies are.

    All of these strategies have worked for me, and I've been in games with up to 6 or 7 players who have accepted my surrender after asking them to do so. 15-player games don't work so well for getting people to accept my surrender, but that's when I go for strategy 3 or 4. 


You need to log in to reply to this thread   Login | Join
 
Pages:   1   (1 in total)