Awesome board.
Great look, unique idea, wonderful execution!
Fun to play FFA or teams, but I definitely prefer teams as you must communicate to secure a swift victory.
I'm a runner, and in general games that are about racing to the finish. However, neither this board nor Dungeon Quest have been among my favorites, I guess because it seems like luck plays a big role in your ability to get to your goal first. Nice layout, but not one of my favorites
Game is good except it is too easy to get bumped off in the caverns. having 9 and taken out by 1 unit with 100% chance of victory is not realistic except in the case on nukes.
VERY cool board. Super unique in its game play. At first I was totally confused and hated it, but only because I didn't understand it. Once I figured it out, it's now one of my favorite boards.
very neat design. I like the to play with teams to include more strategy when you can work together. Though there is little interaction between players, this board is a blast!
I think the board is perfect. Great gameplay, and accidentally finding an opponent in the mines makes for difficult decisions (do I waste my attacks to eliminate what might be his only rescue team, or do I stretch my attacks further so I can get deeper into the mines). Love this board, though I really liked the slower pace that came from not having return to attack after fortify on: it created more strategy.
Once again Ed has used the factory designer feature to create an innovative game-play setting. There are a number of strategies/tricks that the first time player needs to figure out to become competitive, but ultimately, because you never know where your opponents are, you are really playing for/against yourself. It's all well designed and very playable, but the board just has too much fog for my tastes.
An excellent use of some finer details of WarGear. You're nearly blind to what's happening around you the entire game which is what makes this board so much fun for me.
Great look, unique idea, wonderful execution!
Fun to play FFA or teams, but I definitely prefer teams as you must communicate to secure a swift victory.