236 Open Daily games
6 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 8.11 out of 10 [9 ratings]
  • Difficulty: Intermediate
  • Created Date: 3rd May 2011
  • Release Date: 1st Jul 2011
  • Games Played: 126

Design Information
Territories 80
Continents 115
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Tyrannosaurus Default Default
2 Brachiosaurus Default Default
3 Triceratops Default Default
4 Ceratosaurus Default Default
5 Pachycephalosaurus Default Default
6 Velociraptor Default Default
7 Yunnanosaurus Default Default
8 Archaeopteryx Default Default
9 Iguanodon Default Default
10 Ankylosaurus Default Default

Board Description

Pang Age

65 Billion Years Ago - One continent, one major species, both gone.

~Hordes style +1 bonus within continents (own territory and all bordering territories within that land continent).

~Receive +1 bonus for every 3 connected territories on the Game Trail.

~Attack with +1A modifier when attacking from a non-Game Trail territory to a Game Trail territory.

~Defend with +1D modifier when defending from a Game Trail territory to a non-Game Trail territory.

~Nests provide Vision borders 2 territories away.

~Nests provide additional +2 bonus.



Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice8
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone