Great design, but if the first two turns don't go in your favor, it becomes a long grind of just taking turns and waiting to be taken out due to limited moves you can make per turn.
when you gotta a shot at victory though, it's exhilarating.
Just a 'fair' rating because it was the first time I played it and I didn't feel it. Rating may change with more times played, and I do plan to play it more.
The dice mods are ingenious. The continent bonus structure, although I can see how it could make for great empire building, is (in my opinion) overly complicated. I agree with a previous review that said that with a few bad roles at the beginning, and your game is over. But either way, it'll make for some fantastic matches.
I find this game to be extremely interesting and fun because of the availability of so many different strategies that can be successful. It is very fair as starting positions don't control the outcome however in games of 8 or more if you get a couple of bad rolls in the beginning you can be eliminated quickly. The variations in the dice values and movement on the board also add a lot of spice to the game.
It becomes more intriguing as you play it more and learn the subtleties of the game. Terrific game.
This is a good "Monopoly" board version. The dice modifiers really add something to the complexity of the game. I've had trouble with these types of boards in the past and I do again here. Nice job just not my cup of tea.
It only looks like Monopoly, folks. Don't let its looks confuse you.
This is definitely a board that takes a few tries to really grasp, but, once you do, it's really rewarding. Conceptually, it does a fantastic job of mixing Monopoly's bonus structure with Monopoly's dice odds; that said, translating that into a winning Risk-style strategy takes some serious work, especially since, unlike the real Monopoly, you still get bonuses for buildings without the underlying monopoly.
Capitalism employs an extremely innovative set of dice mods to simulate monopoly dice as you move around the board (6,7,8 easy, 4,5,9,10 harder 1,2,11,12 tough) Throw in the mix bonus producing houses, factories, CEO's, and a gov't building, special connections, luxury taxes that can affect monopoly and industry bonuses, and you have limitless options. An epic undertaking, Capitalism is a board to be studied.
This is a big board for all you empire-growing types out there. It just doesn't grab me in that special way.