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Board DescriptionNew Earth History and Background New Earth is a young planet that does not have a lot of organic material on its arid land surfaces. Colonists rely on aquaculture to feed growing populations. New Earth's inhabitants are the descendents of WarGear players, so it should come as no surprise that they don't always get along very well, yet there is no bloodshed on New Earth.. Bonuses and General Mechanics of Play Coastal Fisheries: Ocean territories produce a single army on every adjacent land territories should they be held by the same player. In other words, if a shoreline border touches water (it must touch the player color in the filled area of the ocean), then it's a legitimate border and that territory is eligible to receive an aqua-farming bonus when the player holds the associated ocean territory. A costal territory bordering two ocean terrories all owned by the same player will receive 2 units on that territiory at the beginning of thier turn. Though land-locked, lake territories S1-E3 and S2-E3 are large enough to put food on the table so they deliver bonus armies to their respective shoreline territories. Continental Bonuses: Of course, the standard continental bonus types that we all know and love apply. They are not written on the board and are valued at 1/2 the number of territories in the continent (rounding down when in the cracks). Deep Water Bonuses: Ocean territories that do not border land areas are rich fishing grounds. Each of these areas controlled by a player yeilds one army (in hand), which that player may place anywhere on the board. The Planet Is Spheroidal: Yes, I'm stating the obvious ..on the advice of my lawyer. Ocean territories on the left and right can attack "across" the map to the opposite hemisphere. Lower Bonuses for Early Players in First Round: Just what it sounds like. We don't want players who go first to have an unfair advantage, do we? If you don't like it.. take your armies and pass. Additional Background As you would expect, because the entire population are descendents of WarGear players, all disputes are settled with six sided dice. Losing armies simply live out the rest of their pathetic lives with no internet connection on one of the many thousands of tiny islands that can be found not too far from the mainland continents. It is almost impossible for them to return to the mainland because of the dangerous (but delicious) Shark-like species that teem in the waters of New Earth. The names of many of the territories on New Earth should look familiar. They were named after the great (but now long-deceased) originators of the non-violent warfare paradigm that rules the land. One of the first L-Class planets colonized by humans following WWIV, the first colonies on New Earth struggled to blah blah woof woof ..and if you're still reading this, you need to take your turn and get a life. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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