186 Open Daily games
2 Open Realtime games
  • Status: Retired
  • Version: 1.0
  • Designer: M57
  • Rating:
  • Rating Score: 7.85 out of 10 [41 ratings]
  • Difficulty: Advanced
  • Created Date: 26th Nov 2011
  • Release Date: 18th Dec 2011
  • Games Played: 0

Design Information
Territories 42
Continents 170
Advanced Features Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14
Card Sets Worth 5,10,15,20,25,30,35
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Bombings and Assasinations
Theorist
Thought it up
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Violet Default Default
2 Green Default Default
3 Blue Default Default
4 Orange Default Default
5 Purple Default Default
6 Grey Default Default
7 Cyan Default Default
8 Lime Default Default
9 Yellow Default Default
10 Navy Default Default
11 Brown Default Default
12 Khaki Default Default
13 SkyBlue Default Default

Board Description

Get ready to see a lot more armies on a standard board that you're use to.

In Anarchy, armies are constantly rising up around all of your territories. This is because at the beginning of your turn, every one of your territories produces a single army on every adjacent territory, regardless of whether or not you own it. The result is that after every round of turns, every territory has at some point in the rotation had as many units placed on it as it has surrounding territories. Conversely, that territory has placed one territory on every territory to which is adjacent.

This army creation scheme puts a lot of units on the board over the course of a complete round of turns. In fact, in one round factories place on the board twice as many units as their are borders (for a total of 194, I think).

But don't panic. For every army you put in your opponents' camp, they put one in yours. In theory this amounts to a net 0 advantage (per territory).

Remember, you are strengthening all of your adjacent opponents at each start of your turn, so the best strategy is to control adjacent territories ..so they become "cooperative" factories.

  • 2 fortifies
  • 20 Unit Elimination Bonus
  • 1 Unit for each 2 territories held with a 4 army minimum.
  • Nearly triple the standard Continental Bonuses
  • Cards: 5, 10, 15, 20, 25, then change to 30, 40, 50, 60, 70..
  • Default game has no Fog
  • Bring extra paint
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,10,15,20,25,30,35,40,45,50,55
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn4
    Elimination bonus20
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupRandom
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone