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Board DescriptionHexGear By Kjeld Battle for hex-space in this interplanetary race for the gallaxy! Different continents are marked by height and texture. Note: Arrakis (brown, lower-right) is a discontiguous continent, broken by Arrakeen (teal) in the middle. Pirate space begins the game as empty neutral territories, and while it is helpful or in some cases necessary to traverse this dangerous territory, each one you control is worth -1, and an additional -1 for each connected pair! The Five Foundations each begin the game with 7 neutrals, but each may attack the others and the surrounding hex-space. In addition, they're worth +2 each, and another +2 for each pair you control. Miscellaneous: Card scale: 4,6,8,...50,55,60... Medium fog default Five fortifies, to any connecting territory Return to unit placement from attack Elimination bonus = 10 1 unit for every 5 territories controlled Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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