Solid two player board. The end game is great, but the early game involves a little too much grinding against neutrals for my taste. I think that this leads to dice deciding too many games (although this seems to be a minority opinion). However, if the early game is equal to both players, then things really get interesting. Unfortunately, like most two player games, once one player gets an edge, it is very difficult to overcome if they know what they are doing.
The best team game around. I would rate this a 10 if it made use of attack fatigue to address the attack stacking situation.
I'm suprised at how little play this map is receiving, I think this is due to it being simulgear, rather than a reflection of the quality of the map.
This was the best 1v1 Simultaneous game on Warfish, and the port here has generally improved the graphics while leaving the great gameplay intact. I have some trouble making out who owns what territory with the similar colors and colored borders.
Beautiful graphics, solid map. Plays quite differently from the global hordes due to the lack of choke points and the attack limits. I enjoy it with both heavy and light fog, with no fog I feel the map is a bit too open and difficult to control.
I'm a sucker for hordes maps, and this is a nice one. There are several nice nooks and crannies to start out in, and I'm not convinced that any part of the map is much stronger than the rest. The speakeasys give the map a more open feel than it would otherwise have, and increase contact with all the other players.
This board is a lot of fun, and quite different from the mix. My one dislike is perhaps how quickly a player can shoot ahead with the fog and bonus structure.. however that player is usually me, so...
I haven't had this much fun with a puzzle since college. This map is NOT balanced in the classic sense, but the struggle to prove a winning solultion for Black is frankly more fun than a balanced game anyhow.
This board has a very fun and unique style of gameplay, but is slightly limited by the same things that make it interesting. At the start I really enjoyed this map, but as time goes on I feel that I generally use the same strategys repeatedly, and most of my wins/losses come down to how the dice treat me.
This is one of the maps that I am always excited to see my turn arrive on. I enjoy the island philosophy combined with a nice mix of different types of access to the other islands.. I have seen a number of different winning strategies. I am a big fan of the heavy fog and satellite situation, as well as the choice of whether or not to take your capital. Very fun.
I can't think of any way to make it better, so 10 stars.
This map seems like a lot of fun until you realize that most games come down to an arbitrary decision by an arbitrary player. It doesn't really matter what you do at the start of the game, what matters is which players are next to each other at the end, and most of the time you have very little control over this. Every game I have lost, the victory could have been prevented by some other player if they had known what they were doing.
I think I will try playing some private games on this map.. maybe that will change my opinion that this map is a waste of time.