The victory conditions for this board are NOT standard. If you read nothing else, read the following paragraph:
The object of this game is to transfer at least 17 units from your "Reinforcements" territory to the "Victory" territory in the lower left hand legend. The only way to do this is to create a complete supply line from the top of the board to the VERY bottom of the board (or vice versa). Because the board allows you to transfer units to any connected spaces, you may use both of your two transfers to move those units into the "Victory" territory (the middle box of the legend. On your next turn you must deliver the coup de grace by attacking from the Victory box to your opponent's capital.
A few things to keep in mind: The "Victory" territory has a -16 per turn booby trap to keep you from moving units into that box before you have completed your supply line. You need to transfer 17 or more units to the middle box IN ONE TURN.
Rules and Other ConsiderationsThe territory bonus is 1 unit per 8 territories held with a minimum of 3 each turn. Also, the British receive an additonal 4 units on British Reinforcements" (in the lower left hand legend), while the French receive only 3 additional units per turn.Reinforcements are fortified on from the TOP and BOTTOM of the board. You will not have access to them until you create a supply line to them.Placement is DISABLED on territories that are not on a road. BUT, Off-road territories are stronger positions, they attack roads with a 7v5 sided dice advantage and defend from roads with a 5v6 sided dice advantage.There are 6 attacks per turn.Return to Attack is OFF - this makes it tricky to manage resources, but it is a requirement in order for the board to work properly.Abandon is ON, with retention. Napoleon's forces move first, but they recieve no per/terrtory bonus on the first turn.
A number of players who have rated this board have included some great suggestions regarding tactical approaches for play. I hightly recommend reading these.