125 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.72 out of 10 [18 ratings]
  • Difficulty: Intermediate
  • Created Date: 4th Sep 2011
  • Release Date: 22nd Oct 2011
  • Games Played: 1490

Design Information
Territories 133
Continents 735
Advanced Features One-way Borders
Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Starting Cards Starting Bonus Win Condition

Board Description

Dejeweled

The object of the game is to be the first player with no units on the grid.

Connect 3 territories vertically or horizantally to remove all units in the territories at the beginning of your next turn.

Once your last units have been removed the game happens as follows:

You have one turn where it may look like you have no units on the board, but you actually had the last few that disappeared. On your next turn you will get one unit in the bottom right corner which you will use to attack the victory territory. Once you own the victory territory it cannot be taken from you. On the beginning of the turn after you take the victory territory you will win the game.

2 attacks per turn, perfect attack dice, 1 unit to place per turn.

No territories will be emptied on each player's first turn.

Special Thanks to Ozyman for helping out with the XML continent entry.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed2
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone