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  1. #1 / 10
    Standard Member Ender
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    I would like the option to have restriction on where new turn units can be placed.  I would imagine the programming would be similar to Capital nodes... call them reinforcement nodes or whatever.  The default would be for all territories to be "true"... but when you are setting up a scenario, you could limit this to >= 1 for each side.

    Think of how cool this would make AnA in BAO play... think of how awesome this would be for "island hoping" naval battle.

    My 2 isk... 


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    Premium Member Yertle
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    What?

    Yertle is here.

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    WWI Flying Ace Red Baron
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    Interesting idea. Give people a limited number of "supply depots" such that if all a player's depots are captured he can't add new troops to the board until he captures another. Key positions on the gameboard can be made harder to attack by placing them far from the normal supply lines. This could make for some interesting combat strategy.


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    Premium Member Toaster
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    I need to write down my big list of ideas that I've been meaning to do for a while now so I can get credit for the good ideas like this one.


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    They see me rollin' IRoll11s
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    This option would be almost essential to make a decent D-Day map.


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    Major General asm asm is offline now
    Standard Member asm
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    And would be the key addition to making a true Diplomacy adaptation (assuming the 1 vs 1 army problem can ever be solved).

    Cramchakle wrote: [anything]
    I agree

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    Standard Member bengaltiger
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    Yay! +1 for Diplomacy. However, I don't see a way around the 1v1 problem other than having a newly-programmed different version of play. Maybe I'm wrong? I hope so...


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    Premium Member Toaster
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    I had a decent system for Diplomacy with Blind at Once play on Warfish, but the stupid thing wouldn't allow you to kill 1 troop with only 1 troop attacking. I'm pretty sure it was a bug in the system that needed to be fixed, but we had no administrator to do it at the time.


  9. #9 / 10
    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    Nice idea - I sort of already had this on the ToDo list as 'producer countries' but setting it via the Scenario editor is a better way of achieving the same thing + more.


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    tom wrote: Nice idea - I sort of already had this on the ToDo list as 'producer countries' but setting it via the Scenario editor is a better way of achieving the same thing + more.

    I am so excited for what the new incarnation of Axes & Allies can be. 

     

    I should start putting it together now...

    Risky's kinda-a-big-deal-ness was so massive it spilled over, so I'm handling the excess here.

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