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  1. #141 / 240
    Standard Member Seige07
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    Didn't see this one listed yet. After a turn completed, History Tab doesn't refresh with new moves until I go back to my home page and re-launch the game.

    This happens when all the other players in a game have committed their orders. I commit my orders, the turn happens, and I'm still in the game ready to take my next turn. If I click on the history tab, it doesn't show the newest round of actions. It refreshes correctly if I go back to my games and relaunch.

    All your base are belong to us

  2. #142 / 240
    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    Have you tried the refresh button on the History page? Poss. this should be automatic I guess.


  3. #143 / 240
    Standard Member Seige07
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    Didn't try that yet, I can try next time it comes up though. I figured moving from one tab to another would refresh it.

    All your base are belong to us

  4. #144 / 240
    Premium Member Yertle
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    tom wrote: Shouldn't be... can you try a hard refresh?

    If that's in reference to the Sim Unit Placement, I haven't seen it retried, just didn't think I had seen a note that it was fixed either.

     

    If you visit the History tab and it loads, then take your turn, then go back to the History it doesn't auto-reload (hitting Reload on that tab does work). 

    If you take your turn first then go to the History tab it works correctly.

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  5. #145 / 240
    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    Yep technically that is not a bug, it's just bad design :)

    I'll update it.


  6. #146 / 240
    Commander In Chief tom tom is offline now
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    Toaster wrote:
    tom wrote: Still working on the capital problem - there are definitely one or two bugs to fix. You could be right about a bug in turn-based play also.

    No worries.

    I've changed the board to capital capture on and 100% assimilation; I'll let you know if it still breaks with those changes.

    This should be fixed now.


  7. #147 / 240
    Standard Member RiskyBack
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    I have no idea what this means but in this game: http://www.wargear.net/games/player/36353
    Wallace got an error saying "Not permitted to place units on tid 57" but I don't see any territory called tid 57 and also there is no max on the spaces so I am confused. Not sure if it is a SimulGear issue, a map issue or a general issue but since I've played the map regularly without any issues I figure it has something to do with SG.

    Where's Hugh?

  8. #148 / 240
    Premium Member Yertle
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    RiskyBack wrote: I have no idea what this means but in this game: http://www.wargear.net/games/player/36353
    Wallace got an error saying "Not permitted to place units on tid 57" but I don't see any territory called tid 57 and also there is no max on the spaces so I am confused. Not sure if it is a SimulGear issue, a map issue or a general issue but since I've played the map regularly without any issues I figure it has something to do with SG.

    Perhaps he needs to Refresh/Reload, in case he was trying to submit then you did a Restart.

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  9. #149 / 240
    Standard Member RiskyBack
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    Ahhhh......that is probably it!

    Where's Hugh?

  10. #150 / 240
    Premium Member Yertle
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    So I have a question if Allow Fortification is set to Any Connected or Any Owned...
    If I there is a line of Territories A-B-C-D-E and I own A and D. Should there be the Fortify option drawn from D to B? Since there is a possibility I could take B (and C, if Any Connected) prior to the now valid D to B Fortify order.
    The bad part of this is that it would mean Fortify lines should be drawn to (my guess) is a significant amount of territories if set to Any Connected, and practically all territories if set to Any Owned (any territory that had the potential to become owned), and thus make it more confusing/junky, but they could be potential valid orders too, so I'm criss-crossed on this one.
    Or just say Fortify is valid only as of the end of turn previous turn in which you are creating your order set.

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  11. #151 / 240
    Standard Member RiskyBack
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    I don't think it works like that but I can say that in a game of A&A the chance of doing that would be awesome but totally unfair and not right.

    Where's Hugh?

  12. #152 / 240
    Premium Member Toaster
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    Once you've completed your orders and are waiting for the other players to take their turns, you can still click on the "Cancel Orders" button up top and it will display as though you restarted your turn.  You're not able to place your troops again and it doesn't actually undo your turns orders.

    I'm sure this is just a simple oversight, but I'd really like to see it as a feature.  I've had plenty of times playing BaO where only after I finished my orders did I see that someone had written me for an alliance or a team-action.  This is especially apparent when I'm the last to take my turn and then immediately the first to take it, and yet someone wanted to discuss with me in the middle but I didn't know it.

    So basically what I'm looking for, is to have players able to cancel the turns actions right up until the point when the last person has committed the final set.  So, if I placed my troops, took my actions, finalized and then said, "Oh CRAP!  I didn't see that!" it wouldn't be too late to change it as long as I wasn't the last player taking my turn.

    Risky's kinda-a-big-deal-ness was so massive it spilled over, so I'm handling the excess here.

  13. #153 / 240
    Standard Member RiskyBack
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    I agree with Toaster here, I would like to see this as a feature also.

    Where's Hugh?

  14. #154 / 240
    Premium Member Yertle
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    tom wrote: I will add order editing after submission, there's no reason why this can't be enabled. I also plan to add reviewing of your teammates orders in team games.

     

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  15. #155 / 240
    Standard Member RiskyBack
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    Stay out of this Yertle, it doesn't concern you!!!!

    P.S. thanks

    Where's Hugh?

  16. #156 / 240
    Premium Member Toaster
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    Seriously Yertle!

    Risky, high five!
    [raises hand up]

    Risky's kinda-a-big-deal-ness was so massive it spilled over, so I'm handling the excess here.

  17. #157 / 240
    Commander In Chief tom tom is offline now
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    Yep I am also planning to add the ability to review your teammates orders if they have been submitted before you. Will be especially handy for A&A.


  18. #158 / 240
    Premium Member Yertle
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    I'd like the ability to Clear Orders without clearing Unit Placement/Card turn in. Almost seems like that's what Clear Orders should be rather than including Unit Placement since there is Undo All there already, and Reload quickly does that too.

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  19. #159 / 240
    Premium Member Yertle
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    Why can't I trade my cards in this game? http://www.wargear.net/games/player/35863
    I have 3 (A/B/C) and the Cards tab is green, but I can't select them and so Trade is dithered. Is it because I have 0 units to place?

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  20. #160 / 240
    Commander In Chief tom tom is offline now
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    Could be... I'll look into it.


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