95 Open Daily games
2 Open Realtime games

RiskyBack RiskyBack is offline now
Rank Major Major
Membership Type Standard
Player #191
Joined WarGear 6th Nov 2009
Last Visit 3rd Jun 2019 11:23
Country
Championship Points 24 (#140)
Global Ranking Score 1189 (#1135)
Monthly Score -
Team Score 1013
H Rating 46%
Average turn time 4 hours 12m
Boots (last 30 days) 0 boots
Win Streak (Best) 0 (5)
Elimination Streak (Best) 0 (9)
Forum Activity View Active Threads

RiskyBack's Achievements

  • Marine (Play 1000 Public Games)
  • Above Average (Win 100 Public Games)
  • Team Expert (Play 10 Public Team Games)
  • Got Your Back (Win 10 Public Team Games)
  • Builder (Release 10 boards)
  • Wordsmith (Post 1000 comments on the discussion board)
  • Explorer (Play games on 50 different boards)
  • Founder (First 1000 player numbers)
  • Friend of the People (Friended by 25 Players)
  • Killing Spree (Eliminate 5 players in succession)
  • Multi Winstreak (Win 5 games in succession)
  • The Fog (Played a game on a Foggy Map)
  • Fogged Up (Played a game on every Fog Type)
  • Detective (Won a game on a Foggy Map)
  • Lighthouse Keeper (Won a game on every Fog Type)
  • Tournament Knight (Joined Tournament)
  • Tournament Champion (Won Tournament)
  • Critic (Rate 10 boards)
  • Investor (Become a Premium Member)
  • ICU (Upload profile picture)
  • Quick Thinker (Played a Realtime game)
  • Fischer Price (Played a Fischer Clock game)
  • In The Points (Scored a Championship Point)

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Pages:   12345678   (8 in total)
7th Nov 2015 16:02
Message from Kjeld
Any thoughts about Dolmabahce Sarayi? Happy to play more games if you want, just let me know.
#144 of 144
11th Jan 2015 16:44
Message from asm
Hey bud. Wanted to say an official "hello" to you. I am so glad that you're still around here, stinking up the place, even if it's a bit less time than you used to spend.
#143 of 144
11th Dec 2014 18:03
Message from Cumberdale
Howdy.
#142 of 144
16th Nov 2012 23:55
Message from Andernut
RNegarding Riskiest catch since the bottom left boat doesn't have a mast it makes it different when starting there... I don't understand why the mast would do anything, it's just a graphic but ultimately I know the reasoning now and can compensate for masts.
#141 of 144
12th Nov 2012 19:43
Message from Andernut
FYI - Riskiest Catch! is missing a border between T24 & T25.
#140 of 144
18th Oct 2012 03:04
Message from Yertle
Yo Risky, Care if I fix a border modifier on For The Love Of Smurf board? Path 12 to Path 3 is 12vs12 rather than 12vs0, I could make it quick and to the Live version, just let me know if this isn't intended! Thanks! =Yertle
#139 of 144
26th Sep 2012 22:40
Message from Nikolai
I think that Zombie Farm shouldn't let players control the territory they abandon. It's too easy for the Survivors to attack then retreat to a fortified territory. Otherwise, I'm so pleased you've brought it over from WF!
#138 of 144
7th Sep 2012 13:03
Message from BlackDog
In Walking Dead, it appears that Deck 30 should connect to Living Room 1, but they do not. I'm excited to try it out though!
#137 of 144
16th Aug 2012 19:35
Message from Thingol
Left you a post on the AvA review game that might impact your turn heavily.
#136 of 144
30th May 2012 16:47
Message from Aiken Drumn
Can't say my opinion has changed much, but then again. I think the map works as you intended, I just prefer "deeper" maps. This game can swing so easily between win or lose.. not my style!
#135 of 144
29th May 2012 13:21
Message from Yertle
Hey Risky, Cumber gave me the green light for any of his maps, I'd really like to see Zombie Farm over here too, but I haven't had a chance to work on it yet. You wanna port it over?
#134 of 144
19th Apr 2012 18:50
Message from Aiken Drumn
I think I found problem that unless your first turn is successful, you are stuffed as you won't survive long enough to cash in your cards. I can't see how that game will ever last more than a couple of turns. I honestly didn't know what I was doing, was just trying to hold on.. an then realised all I needed to do was capture the castles. Perhaps it was because I was against players that didn't know either, but it seemed like the hordes rules never really came into play, the map isn't big enough for that. I'll try another game or two and see how it goes, but I would suggest a map about twice the size would give a much more enjoyable experience.
#133 of 144
29th Jan 2012 10:32
Message from Mad Bomber
this guy is funny!
#132 of 144
18th Nov 2011 13:21
Message from Cona Chris
I think on the Force Unleashed that the Blues should be 50% to attack Red to match the description, as it then matches the description and gameplay of the 4-player board. The game plays better with 50% too, as IMO one shouldn't be able to nail the saber after 2 turns (even at 60% you can get it if you sell out and hit your opponent with everything). Love the board - thanks!
#131 of 144
17th Nov 2011 23:55
Message from Yertle
Thanks for the B-Day comment! Good to see you around here more! Need to get in a game with you now!
#130 of 144
10th Nov 2011 10:04
Message from zdisabled_c75863b1
Hi, please accept my surrender on Five Hordes [Live]. Thank you, S
#129 of 144
13th Jun 2011 20:02
Message from Mad Bomber
your my boy blue...
#128 of 144
3rd May 2011 22:37
Message from Yertle
Heya... you still a White Sox fan or you disowned them yet? :P
#127 of 144
21st Apr 2011 20:08
Message from Thingol
Thanks for the advice on the LOTGR map. Appreciated as always.
#126 of 144
2nd Apr 2011 08:47
Message from Mr Pink
Hi mate. Just wanted to say Apocalypse Soon - brilliant map especially for teamplay. Bloody nice work man!
#125 of 144
Pages:   12345678   (8 in total)