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  1. #241 / 265
    Standard Member Vataro
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    Both cool suggestions. I think Tom is gonna have to hire another person soon just to keep up with all the features people keep suggesting for the site!

    Give a man fire and he's warm for a day... but set him on fire and he's warm for the rest of his life.

  2. #242 / 265
    Where's the armor? Mongrel
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    Rematch feature? Turn by turn rematch would better. This would be great option for a new creation, coming soon.

    Longest innings. Most deadly.

  3. #243 / 265
    Factory Worker Edward Nygma
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    Is there a way to set it so that you can provide a scenario for up to 12 people, and if only 6 seats are left open, then the remaining 6 seats just become neutral?


  4. #244 / 265
    Factory Worker Edward Nygma
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    Better yet, allow the players to pick their seats, and still revert the remaining seats to neutral.


  5. #245 / 265
    Premium Member Yertle
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    Edward Nygma wrote:

    Is there a way to set it so that you can provide a scenario for up to 12 people, and if only 6 seats are left open, then the remaining 6 seats just become neutral?

    I thought that was what happened...

     

    Edward Nygma wrote:

    Better yet, allow the players to pick their seats, and still revert the remaining seats to neutral.

    Isn't that what happens with Lock colors to seat and Allow players to choose seat Rules?

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    "But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!


  6. #246 / 265
    Factory Worker Edward Nygma
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    So if I set a scenario for 12 players, and only allow 4 open seats, and allow players to choose seats... then the remaining parameters for the scenario which arrange 8 more players to specific territories become neutral?  


  7. #247 / 265
    Factory Worker Edward Nygma
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    For example, if RiskyBack's Gauntlet were open with 3 seats, then the 4th player would just turn neutral?


  8. #248 / 265
    Premium Member Yertle
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    I believe so, I think that's what happens in Viper's WarGeat SG-1.  Starting scenario is set for 4 players, but 2/3/4 are allowed.  Looks like if 2/3 then remaining turn neutral.  It doesn't have select color/seat enabled, but I assume it would work too.

    Board: http://www.wargear.net/boards/view/Wargate+SG-1

    Game with 3 players: http://www.wargear.net/games/view/39008

    Game with 2 players: http://www.wargear.net/games/view/34525 (History isn't working for me though...)

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    "But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!


  9. #249 / 265
    Standard Member RiskyBack
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    Yes, in Gauntlet if a person gets booted at invite then the character that remains becomes neutral.  It happened a few times in tournaments so I know this to be true.

    Where's Hugh?

  10. #250 / 265
    Factory Worker Edward Nygma
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    Such great news.

     

    Now this will work:

     

    http://www.wargear.net/games/join/40903

     

    http://www.wargear.net/games/join/40906

    Edited Wed 15th Dec 20:04 [history]

  11. #251 / 265
    Standard Member Viper
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    Yeah I have 4 seats setup in the scenario and if it's a 2 or 3 player game the leftover seats go neutral.  I don't have the seats locked so it's not always the same spot that goes neutral though.

    Thanks for the mention Yertle!


  12. #252 / 265
    Factory Worker Edward Nygma
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    Could we set it so that if a player has no units, no bonus, and no cards that player is eliminated from the game?   If possible, also give an elimination bonus to the player who takes the last unit?


  13. #253 / 265
    Commander In Chief tom tom is offline now
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    You mean like a rule setting? Or that this should be the default behavior?


  14. #254 / 265
    Premium Member Yertle
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    tom wrote:

    You mean like a rule setting? Or that this should be the default behavior?

    NOT DEFAULT!!!

    I think this could have some negative affects to existing maps (Resident WarGear, Base 9, etc.) where it is possible to have no units/bonus (and possibly no cards) and still have a chance at winning and/or affect who wins.

    Rule cool, Default nooooooo!

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  15. #255 / 265
    Enginerd weathertop
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    Yertle wrote:
    tom wrote:

    You mean like a rule setting? Or that this should be the default behavior?

    NOT DEFAULT!!!

    I think this could have some negative affects to existing maps (Resident WarGear, Base 9, etc.) where it is possible to have no units/bonus (and possibly no cards) and still have a chance at winning and/or affect who wins.

    Rule cool, Default nooooooo!

     

    ditto

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  16. #256 / 265
    Factory Worker Edward Nygma
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    I'd make it a checkbox for players.  Though I think default works, since if you have no bonus and no units, you're out...

    Edited Tue 1st Mar 13:30 [history]

  17. #257 / 265
    Factory Worker Edward Nygma
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    How is it ever possible to win with no units, no bonus, and no cards?


  18. #258 / 265
    Pop. 1, Est. 1981 Alpha
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    There is always the potential of a boot for the win.

    Never Start Vast Projects With Half Vast Ideas.

  19. #259 / 265
    Factory Worker Edward Nygma
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    Fair... a switch works perfectly.


  20. #260 / 265
    Premium Member Yertle
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    I was thinking there still may be a  min bonus and/or per territory bonus that could be distributed.

    Check out WarGear Gear at the WarGear Zazzle Store!

    "But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!


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