141 Open Daily games
4 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Viper
  • Rating:
  • Rating Score: 8.08 out of 10 [13 ratings]
  • Difficulty: Intermediate
  • Created Date: 5th May 2010
  • Release Date: 30th Aug 2010
  • Games Played: 140

Design Information
Territories 59
Continents 37
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Jack
Sam
Daniel
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

WARGATE SG-1

by Viper

This board is suitable for 2 to 4 players.

Each player starts with a race and randomly assigned gate glyphs.

Each race is worth +2 and starts with 5 armies on it.

The minimum per round is set at 3 with no bonus for number of territories.

Which means you will get 5 per round to start if you include the starting race character.

10 Unit Elimination bonus

Cards increase by 1 (4,5,6,7,...) and max 5 cards.

Return to placement and return to attack are on.

Unlimited attacks and 3 fortifies.

Each race attacks the DHD and the DHD defends at -6.

The DHD attacks all glyphs on the gate and all glyphs on the gate attack the DHD and again it defends at -6.

Each glyph attacks a corresponding gate address that it is a part of and each gate address on the right attacks each glyph that is a part of it on the gate.

Some glyphs are a part of multiple gate addresses.

There are unlisted addresses on the gate.

The "Point Of Origin" which is the glyph in the top dead center of the gate attacks each race at -1 and all gate addresses as normal and starts with 20 neutrals.

The idea is to control a gate address on the right and all the glyphs that make up that address. Each gate address is +1. Each gate address along with all six of the glyphs that make up that address is +6 (+7 for Othala because it has seven glyphs)

I would highly recommend checking the Board tab during play to see which glyphs intersect with which gate addresses. My first strategy in the first few rounds would be to see which glyphs I own on the gate and then try to take the gate address that has the most glyphs in it I already own. By visiting the Board tab and checking borders from each gate address on the right, you should be able to discern your best opportunity at a bonus by seeing which gate address you already own several glyphs of.

It is not as complicated as it sounds in my head I am sure or maybe it is. You decide.

Enjoy!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone