This board is suitable for 2 to 4 players.
Each player starts with a race and randomly assigned gate glyphs.
Each race is worth +2 and starts with 5 armies on it.
The minimum per round is set at 3 with no bonus for number of territories.
Which means you will get 5 per round to start if you include the starting race character.
10 Unit Elimination bonus
Cards increase by 1 (4,5,6,7,...) and max 5 cards.
Return to placement and return to attack are on.
Unlimited attacks and 3 fortifies.
Each race attacks the DHD and the DHD defends at -6.
The DHD attacks all glyphs on the gate and all glyphs on the gate attack the DHD and again it defends at -6.
Each glyph attacks a corresponding gate address that it is a part of and each gate address on the right attacks each glyph that is a part of it on the gate.
Some glyphs are a part of multiple gate addresses.
There are unlisted addresses on the gate.
The "Point Of Origin" which is the glyph in the top dead center of the gate attacks each race at -1 and all gate addresses as normal and starts with 20 neutrals.
The idea is to control a gate address on the right and all the glyphs that make up that address. Each gate address is +1. Each gate address along with all six of the glyphs that make up that address is +6 (+7 for Othala because it has seven glyphs)
I would highly recommend checking the Board tab during play to see which glyphs intersect with which gate addresses. My first strategy in the first few rounds would be to see which glyphs I own on the gate and then try to take the gate address that has the most glyphs in it I already own. By visiting the Board tab and checking borders from each gate address on the right, you should be able to discern your best opportunity at a bonus by seeing which gate address you already own several glyphs of.
It is not as complicated as it sounds in my head I am sure or maybe it is. You decide.
Bonuses, Limits and Dice