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boards:knight_s_tour:knight_s_tour

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Knight's Tour - wiki page in progress

A minute to learn, a lifetime to master. Well, something like that.

The same basic rules can be applied to boards of various shapes, sizes and layouts, so rules are given in a general form. Initially there is only a basic 8×8 and 12×12 scenario, but more will be coming along in the future.

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

The knight can attack any of the squares with an 'X' in it (assuming it is a valid move)

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

You may return to attack from fortify. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

Any two knights that are adjacent (not bordering, but adjacent) are worth +1 if you own both of them. Knights that are earning a bonus are marked with wavy lines in this picture below.

Vision

On all except the smallest maps, additional vision borders provide one extra 'hop' of vision.

Miscellaneous

Board Creation

This board (territories, borders, continents, images, etc.) was created by a python script. (More details)

This board was programmatically generated in python. The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics. Finaly XML and PNG files are created.

boards/knight_s_tour/knight_s_tour.1410751016.txt.gz · Last modified: 2014/09/14 23:16 by Ozyman